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@ -1,5 +1,5 @@ |
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/*
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** $Id: ldo.c,v 2.60 2009/04/17 14:28:06 roberto Exp roberto $ |
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** $Id: ldo.c,v 2.61 2009/04/17 22:00:01 roberto Exp roberto $ |
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** Stack and Call structure of Lua |
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** See Copyright Notice in lua.h |
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*/ |
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@ -76,22 +76,22 @@ static void restore_stack_limit (lua_State *L) { |
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void luaD_throw (lua_State *L, int errcode) { |
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if (L->errorJmp) { |
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L->errorJmp->status = errcode; |
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LUAI_THROW(L, L->errorJmp); |
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if (L->errorJmp) { /* thread has an error handler? */ |
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L->errorJmp->status = errcode; /* set status */ |
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LUAI_THROW(L, L->errorJmp); /* jump to it */ |
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} |
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else { /* thread has no error handler */ |
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L->status = cast_byte(errcode); /* mark it as dead */ |
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if (G(L)->mainthread->errorJmp) { /* main thread has a handler? */ |
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setobjs2s(L, G(L)->mainthread->top++, L->top - 1); /* copy error obj. */ |
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luaD_throw(G(L)->mainthread, errcode); /* jump to it */ |
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luaD_throw(G(L)->mainthread, errcode); /* re-throw in main thread */ |
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} |
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else { |
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if (G(L)->panic) { |
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else { /* no handler at all; abort */ |
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if (G(L)->panic) { /* panic function? */ |
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lua_unlock(L); |
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G(L)->panic(L); |
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G(L)->panic(L); /* call it (last chance to jump out) */ |
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} |
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exit(EXIT_FAILURE); |
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abort(); |
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} |
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} |
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} |
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