Hashes for long strings are computed only when they are used as keys
in a table, not a too common case. And, in that case, it is to easy to
force collisions changing only the characters which are not part of the
hash.
The stack size is derived from 'stack_last', when needed. Moreover,
the handling of stack sizes is more consistent, always excluding the
extra space except when allocating/deallocating the array.
The previous stackless implementations marked all 'luaV_execute'
invocations as fresh. However, re-entering 'luaV_execute' when
resuming a coroutine should not be a fresh invocation. (It works
because 'unroll' called 'luaV_execute' for each call entry, but
it was slower than letting 'luaV_execute' finish all non-fresh
invocations.)
A "with stack" implementation gains too little in performance to be
worth all the noise from C-stack overflows.
This commit is almost a sketch, to test performance. There are several
pending stuff:
- review control of C-stack overflow and error messages;
- what to do with setcstacklimit;
- review comments;
- review unroll of Lua calls.
OLD1 objects can be potentially anywhere in the 'allgc' list (up
to 'reallyold'), but frequently they are all after 'old1' (natural
evolution of survivals) or do not exist at all (when all objects die
young). So, instead of 'markold' starts looking for them always
from the start of 'allgc', the collector keeps an extra pointer,
'firstold1', that points to the first OLD1 object in the 'allgc' list,
or is NULL if there are no OLD1 objects in that list.
The field 'L->oldpc' is not always updated when control returns to a
function; an invalid value can seg. fault when computing 'changedline'.
(One example is an error in a finalizer; control can return to
'luaV_execute' without executing 'luaD_poscall'.) Instead of trying to
fix all possible corner cases, it seems safer to be resilient to invalid
values for 'oldpc'. Valid but wrong values at most cause an extra call
to a line hook.
'lua_resetthread' should reset the CallInfo list before calling
'luaF_close'. luaF_close can call functions, and those functions
should not run with dead functions still in the CallInfo list.
Collisions in short strings occurr just by their existence, when
internalizing them. (Collisions in long strings is caused/controlled
by the program, when adding them as keys to the same table.)
New threads were being created with very small C-stack limits.
This is not a problem for coroutines, because 'lua_resume' sets
a new limit, but not all threads are coroutines.
- Better documentation in 'testes/cstack.lua' about using
'debug.setCstacklimit' to find a good limit.
- Constant LUAI_MAXCSTACK gets added CSTACKERR (extra stack for
error handling), so that it is compatible with the argument to
'debug.setCstacklimit'.
To-be-closed variables in C use 'ci.nresults' to code that there is
a variable to be closed in that function. The intialization of the
base C level (the one "running" when calling API functions outside
any Lua call) did not initialize 'ci.nresults', creating (correct)
warnings in valgrind.
The limit LUAI_MAXCCALLS was renamed LUAI_MAXCSTACK, which better
represents its meaning. Moreover, its definition was moved to
'luaconf.h', given its importance now that Lua does not use
a "stackless" implementation.
- The warning functions get an extra parameter that tells whether
message is to be continued (instead of using end-of-lines as a signal).
- The user data for the warning function is a regular value, instead
of a writable slot inside the Lua state.
After a major bad collection (one that collects too few objects),
next collection will be major again. In that case, avoid switching
back to generational mode (as it will have to switch again to
incremental to do next major collection).
* unification of the 'nny' and 'nCcalls' counters;
* external C functions ('lua_CFunction') count more "slots" in
the C stack (to allow for their possible use of buffers)
* added a new test script specific for C-stack overflows. (Most
of those tests were already present, but concentrating them
in a single script easies the task of checking whether
'LUAI_MAXCCALLS' is adequate in a system.)
New functions to reset/kill a thread/coroutine, mainly (only?) to
close any pending to-be-closed variable. ('lua_resetthread' also
allows a thread to be reused...)
The mechanism of "caching the last closure created for a prototype to
try to reuse it the next time a closure for that prototype is created"
was removed. There are several reasons:
- It is hard to find a natural example where this cache has a measurable
impact on performance.
- Programmers already perceive closure creation as something slow,
so they tend to avoid it inside hot paths. (Any case where the cache
could reuse a closure can be rewritten predefining the closure in some
variable and using that variable.)
- The implementation was somewhat complex, due to a bad interaction
with the generational collector. (Typically, new closures are new,
while prototypes are old. So, the cache breaks the invariant that
old objects should not point to new ones.)
Some simplifications (not counting bytes, couting only slots visited;
no more 'gcfinnum'); more GC parameters; using vararg in 'lua_gc' to
set parameters in different GC modes