/* ** $Id: ldo.h,v 1.40 2002/01/30 17:27:53 roberto Exp roberto $ ** Stack and Call structure of Lua ** See Copyright Notice in lua.h */ #ifndef ldo_h #define ldo_h #include "lobject.h" #include "lstate.h" /* ** macro to increment stack top. ** There must be always an empty slot at the L->stack.top */ #define incr_top(L) \ {if (L->top >= L->stack_last) luaD_growstack(L, 1); L->top++;} #define luaD_checkstack(L,n) \ if ((char *)L->stack_last - (char *)L->top <= (n)*(int)sizeof(TObject)) \ luaD_growstack(L, n) #define savestack(L,p) ((char *)(p) - (char *)L->stack) #define restorestack(L,n) ((TObject *)((char *)L->stack + (n))) void luaD_lineHook (lua_State *L, int line, lua_Hook linehook); StkId luaD_precall (lua_State *L, StkId func); void luaD_call (lua_State *L, StkId func, int nResults); void luaD_poscall (lua_State *L, int wanted, StkId firstResult); void luaD_reallocCI (lua_State *L, int newsize); void luaD_reallocstack (lua_State *L, int newsize); void luaD_growstack (lua_State *L, int n); void luaD_error (lua_State *L, const char *s); void luaD_breakrun (lua_State *L, int errcode); int luaD_runprotected (lua_State *L, void (*f)(lua_State *, void *), void *ud); #endif