/* ** $Id: ltable.c,v 1.93 2001/12/11 22:48:44 roberto Exp roberto $ ** Lua tables (hash) ** See Copyright Notice in lua.h */ /* ** Implementation of tables (aka arrays, objects, or hash tables). ** Tables keep its elements in two parts: an array part and a hash part. ** Non-negative integer keys are all candidates to be kept in the array ** part. The actual size of the array is the largest `n' such that at ** least half the slots between 0 and n are in use. ** Hash uses a mix of chained scatter table with Brent's variation. ** A main invariant of these tables is that, if an element is not ** in its main position (i.e. the `original' position that its hash gives ** to it), then the colliding element is in its own main position. ** In other words, there are collisions only when two elements have the ** same main position (i.e. the same hash values for that table size). ** Because of that, the load factor of these tables can be 100% without ** performance penalties. */ #include "lua.h" #include "ldo.h" #include "lmem.h" #include "lobject.h" #include "lstate.h" #include "ltable.h" /* ** max size of array part is 2^MAXBITS */ #if BITS_INT > 24 #define MAXBITS 24 #else #define MAXBITS (BITS_INT-1) #endif /* check whether `x' < 2^MAXBITS */ #define toobig(x) ((((x)-1) >> MAXBITS) != 0) #define TagDefault LUA_TTABLE #define hashnum(t,n) \ (node(t, lmod(cast(lu_hash, cast(ls_hash, n)), sizenode(t)))) #define hashstr(t,str) (node(t, lmod((str)->tsv.hash, sizenode(t)))) #define hashboolean(t,p) (node(t, lmod(p, sizenode(t)))) #define hashpointer(t,p) (node(t, lmod(IntPoint(p), sizenode(t)))) /* ** returns the `main' position of an element in a table (that is, the index ** of its hash value) */ Node *luaH_mainposition (const Table *t, const TObject *key) { switch (ttype(key)) { case LUA_TNUMBER: return hashnum(t, nvalue(key)); case LUA_TSTRING: return hashstr(t, tsvalue(key)); case LUA_TBOOLEAN: return hashboolean(t, bvalue(key)); default: /* all other types are hashed as (void *) */ return hashpointer(t, tsvalue(key)); } } /* ** returns the index for `key' if `key' is an appropriate key to live in ** the array part of the table, -1 otherwise. */ static int arrayindex (const TObject *key) { if (ttype(key) == LUA_TNUMBER) { int k = cast(int, nvalue(key)); if (cast(lua_Number, k) == nvalue(key) && k >= 1 && !toobig(k)) return k; } return -1; /* `key' did not match some condition */ } /* ** returns the index of a `key' for table traversals. First goes all ** elements in the array part, then elements in the hash part. The ** beginning and end of a traversal are signalled by -1. */ int luaH_index (lua_State *L, Table *t, const TObject *key) { int i; if (ttype(key) == LUA_TNIL) return -1; /* first iteration */ i = arrayindex(key); if (0 <= i && i <= t->sizearray) { /* is `key' inside array part? */ return i-1; /* yes; that's the index (corrected to C) */ } else { const TObject *v = luaH_get(t, key); if (v == &luaO_nilobject) luaD_error(L, "invalid key for `next'"); i = cast(int, (cast(const lu_byte *, v) - cast(const lu_byte *, val(node(t, 0)))) / sizeof(Node)); return i + t->sizearray; /* hash elements are numbered after array ones */ } } int luaH_nexti (Table *t, int i, TObject *where) { for (i++; i < t->sizearray; i++) { /* try first array part */ if (ttype(&t->array[i]) != LUA_TNIL) { /* a non-nil value? */ setnvalue(where, i+1); setobj(where+1, &t->array[i]); return i; } } for (i -= t->sizearray; i < sizenode(t); i++) { /* then hash part */ if (ttype(val(node(t, i))) != LUA_TNIL) { /* a non-nil value? */ setobj(where, key(node(t, i))); setobj(where+1, val(node(t, i))); return i + t->sizearray; } } return -1; /* no more elements */ } /* ** {============================================================= ** Rehash ** ============================================================== */ static void computesizes (int nums[], int ntotal, int *narray, int *nhash) { int n = 0; /* optimal (log of) size for array part */ int na = 0; /* number of elements to go to array part */ int a = nums[0]; /* accumulator */ int i; for (i=1; i<=MAXBITS; i++) { if (nums[i] == 0) continue; /* ignore empty slices */ a += nums[i]; /* number of elements smaller than 2^i */ if (a >= (1<<(i-1))) { /* more than half elements in use? */ n = i; na = a; } } *nhash = ntotal - na; *narray = (n == 0) ? 0 : (1<sizearray) + 1; /* number of `slices' */ while (i--) { /* for each slice [2^(i-1) to 2^i) */ int to = twoto(i); int from = to/2; if (to > t->sizearray) to = t->sizearray; for (; from < to; from++) if (ttype(&t->array[from]) != LUA_TNIL) { nums[i]++; totaluse++; } } /* count elements in hash part */ i = sizenode(t); while (i--) { if (ttype(val(&t->node[i])) != LUA_TNIL) { int k = arrayindex(key(&t->node[i])); if (k >= 0) /* is `key' an appropriate array index? */ nums[luaO_log2(k-1)+1]++; /* count as such */ totaluse++; } } computesizes(nums, totaluse, narray, nhash); } /* ** (log of) minimum size for hash part of a table */ #define MINHASHSIZE 1 static void setarrayvector (lua_State *L, Table *t, int size) { int i; if (size > twoto(MAXBITS)) luaD_error(L, "table overflow"); luaM_reallocvector(L, t->array, t->sizearray, size, TObject); for (i=t->sizearray; iarray[i]); t->sizearray = size; } static void setnodevector (lua_State *L, Table *t, int lsize) { int i; int size; if (lsize < MINHASHSIZE) lsize = MINHASHSIZE; else if (lsize > MAXBITS) luaD_error(L, "table overflow"); size = twoto(lsize); t->node = luaM_newvector(L, size, Node); for (i=0; inode[i].next = NULL; setnilvalue(key(node(t, i))); setnilvalue(val(node(t, i))); } t->lsizenode = cast(lu_byte, lsize); t->firstfree = node(t, size-1); /* first free position to be used */ } static void resize (lua_State *L, Table *t, int nasize, int nhsize) { int i; int oldasize, oldhsize; Node *nold; oldasize = t->sizearray; if (nasize > oldasize) /* should grow array part? */ setarrayvector(L, t, nasize); /* create new hash part with appropriate size */ nold = t->node; /* save old hash ... */ oldhsize = t->lsizenode; /* ... and (log of) old size */ setnodevector(L, t, nhsize); /* re-insert elements */ if (nasize < oldasize) { /* array part must shrink? */ t->sizearray = nasize; /* re-insert elements from vanishing slice */ for (i=nasize; iarray[i]) != LUA_TNIL) luaH_setnum(L, t, i+1, &t->array[i]); } /* shink array */ luaM_reallocvector(L, t->array, oldasize, nasize, TObject); } /* re-insert elements in hash part */ i = twoto(oldhsize); while (i--) { Node *old = nold+i; if (ttype(val(old)) != LUA_TNIL) luaH_set(L, t, key(old), val(old)); } luaM_freearray(L, nold, twoto(oldhsize), Node); /* free old array */ } static void rehash (lua_State *L, Table *t) { int nasize, nhsize; numuse(t, &nasize, &nhsize); /* compute new sizes for array and hash parts */ nhsize += nhsize/4; /* allow some extra for growing nhsize */ resize(L, t, nasize, luaO_log2(nhsize)+1); } /* ** }============================================================= */ Table *luaH_new (lua_State *L, int narray, int lnhash) { Table *t = luaM_new(L, Table); t->eventtable = hvalue(defaultet(L)); t->next = G(L)->roottable; G(L)->roottable = t; t->mark = t; t->weakmode = 0; t->flags = ~0; /* temporary values (kept only if some malloc fails) */ t->array = NULL; t->sizearray = 0; t->lsizenode = 0; t->node = NULL; setarrayvector(L, t, narray); setnodevector(L, t, lnhash); return t; } void luaH_free (lua_State *L, Table *t) { lua_assert(t->lsizenode > 0 || t->node == NULL); if (t->lsizenode > 0) luaM_freearray(L, t->node, sizenode(t), Node); luaM_freearray(L, t->array, t->sizearray, TObject); luaM_freelem(L, t); } #if 0 /* ** try to remove an element from a hash table; cannot move any element ** (because gc can call `remove' during a table traversal) */ void luaH_remove (Table *t, Node *e) { Node *mp = luaH_mainposition(t, key(e)); if (e != mp) { /* element not in its main position? */ while (mp->next != e) mp = mp->next; /* find previous */ mp->next = e->next; /* remove `e' from its list */ } else { if (e->next != NULL) ?? } lua_assert(ttype(val(node)) == LUA_TNIL); setnilvalue(key(e)); /* clear node `e' */ e->next = NULL; } #endif /* ** inserts a new key into a hash table; first, check whether key's main ** position is free. If not, check whether colliding node is in its main ** position or not: if it is not, move colliding node to an empty place and ** put new key in its main position; otherwise (colliding node is in its main ** position), new key goes to an empty position. */ static void newkey (lua_State *L, Table *t, const TObject *key, const TObject *val) { Node *mp = luaH_mainposition(t, key); if (ttype(val(mp)) != LUA_TNIL) { /* main position is not free? */ Node *othern = luaH_mainposition(t, key(mp)); /* `mp' of colliding node */ Node *n = t->firstfree; /* get a free place */ if (othern != mp) { /* is colliding node out of its main position? */ /* yes; move colliding node into free position */ while (othern->next != mp) othern = othern->next; /* find previous */ othern->next = n; /* redo the chain with `n' in place of `mp' */ *n = *mp; /* copy colliding node into free pos. (mp->next also goes) */ mp->next = NULL; /* now `mp' is free */ setnilvalue(val(mp)); } else { /* colliding node is in its own main position */ /* new node will go into free position */ n->next = mp->next; /* chain new position */ mp->next = n; mp = n; } } setobj(key(mp), key); lua_assert(ttype(val(mp)) == LUA_TNIL); settableval(val(mp), val); for (;;) { /* correct `firstfree' */ if (ttype(key(t->firstfree)) == LUA_TNIL) return; /* OK; table still has a free place */ else if (t->firstfree == t->node) break; /* cannot decrement from here */ else (t->firstfree)--; } rehash(L, t); /* no more free places; must create one */ } /* ** generic search function */ static const TObject *luaH_getany (Table *t, const TObject *key) { if (ttype(key) == LUA_TNIL) return &luaO_nilobject; else { Node *n = luaH_mainposition(t, key); do { /* check whether `key' is somewhere in the chain */ if (luaO_equalObj(key(n), key)) return val(n); /* that's it */ else n = n->next; } while (n); return &luaO_nilobject; } } /* ** search function for integers */ const TObject *luaH_getnum (Table *t, int key) { if (1 <= key && key <= t->sizearray) return &t->array[key-1]; else { Node *n = hashnum(t, key); do { /* check whether `key' is somewhere in the chain */ if (ttype(key(n)) == LUA_TNUMBER && nvalue(key(n)) == (lua_Number)key) return val(n); /* that's it */ else n = n->next; } while (n); return &luaO_nilobject; } } /* ** search function for strings */ const TObject *luaH_getstr (Table *t, TString *key) { Node *n = hashstr(t, key); do { /* check whether `key' is somewhere in the chain */ if (ttype(key(n)) == LUA_TSTRING && tsvalue(key(n)) == key) return val(n); /* that's it */ else n = n->next; } while (n); return &luaO_nilobject; } /* ** main search function */ const TObject *luaH_get (Table *t, const TObject *key) { switch (ttype(key)) { case LUA_TSTRING: return luaH_getstr(t, tsvalue(key)); case LUA_TNUMBER: { int k = cast(int, nvalue(key)); if (cast(lua_Number, k) == nvalue(key)) /* is an integer index? */ return luaH_getnum(t, k); /* use specialized version */ /* else go through */ } default: return luaH_getany(t, key); } } void luaH_set (lua_State *L, Table *t, const TObject *key, const TObject *val) { const TObject *p = luaH_get(t, key); if (p != &luaO_nilobject) { settableval(p, val); } else { if (ttype(key) == LUA_TNIL) luaD_error(L, "table index is nil"); newkey(L, t, key, val); } t->flags = 0; } void luaH_setnum (lua_State *L, Table *t, int key, const TObject *val) { const TObject *p = luaH_getnum(t, key); if (p != &luaO_nilobject) { settableval(p, val); } else { TObject k; setnvalue(&k, key); newkey(L, t, &k, val); } }