/* ** hash.c ** hash manager for lua */ char *rcs_hash="$Id: hash.c,v 2.34 1997/02/26 17:38:41 roberto Unstable roberto $"; #include "mem.h" #include "opcode.h" #include "hash.h" #include "table.h" #include "lua.h" #define nhash(t) ((t)->nhash) #define nuse(t) ((t)->nuse) #define markarray(t) ((t)->mark) #define nodevector(t) ((t)->node) #define node(t,i) (&(t)->node[i]) #define ref(n) (&(n)->ref) #define val(n) (&(n)->val) #define REHASH_LIMIT 0.70 /* avoid more than this % full */ #define TagDefault LUA_T_ARRAY; static Hash *listhead = NULL; /* hash dimensions values */ static Long dimensions[] = {3L, 5L, 7L, 11L, 23L, 47L, 97L, 197L, 397L, 797L, 1597L, 3203L, 6421L, 12853L, 25717L, 51437L, 102811L, 205619L, 411233L, 822433L, 1644817L, 3289613L, 6579211L, 13158023L, MAX_INT}; int luaI_redimension (int nhash) { int i; for (i=0; dimensions[i] nhash) return dimensions[i]; } lua_error("table overflow"); return 0; /* to avoid warnings */ } static int hashindex (Hash *t, Object *ref) /* hash function */ { long int h; switch (ttype(ref)) { case LUA_T_NUMBER: h = (long int)nvalue(ref); break; case LUA_T_STRING: case LUA_T_USERDATA: h = tsvalue(ref)->hash; break; case LUA_T_FUNCTION: h = (IntPoint)ref->value.tf; break; case LUA_T_CFUNCTION: h = (IntPoint)fvalue(ref); break; case LUA_T_ARRAY: h = (IntPoint)avalue(ref); break; default: lua_error ("unexpected type to index table"); h = 0; /* UNREACHEABLE */ } if (h < 0) h = -h; return h%nhash(t); /* make it a valid index */ } int lua_equalObj (Object *t1, Object *t2) { if (ttype(t1) != ttype(t2)) return 0; switch (ttype(t1)) { case LUA_T_NIL: return 1; case LUA_T_NUMBER: return nvalue(t1) == nvalue(t2); case LUA_T_STRING: case LUA_T_USERDATA: return svalue(t1) == svalue(t2); case LUA_T_ARRAY: return avalue(t1) == avalue(t2); case LUA_T_FUNCTION: return t1->value.tf == t2->value.tf; case LUA_T_CFUNCTION: return fvalue(t1) == fvalue(t2); default: lua_error("internal error at `lua_equalObj'"); return 0; /* UNREACHEABLE */ } } static int present (Hash *t, Object *ref) { int h = hashindex(t, ref); while (ttype(ref(node(t, h))) != LUA_T_NIL) { if (lua_equalObj(ref, ref(node(t, h)))) return h; h = (h+1) % nhash(t); } return h; } /* ** Alloc a vector node */ static Node *hashnodecreate (int nhash) { int i; Node *v = newvector (nhash, Node); for (i=0; ihtag = TagDefault; return t; } /* ** Delete a hash */ static void hashdelete (Hash *t) { luaI_free (nodevector(t)); luaI_free(t); } /* ** Mark a hash and check its elements */ void lua_hashmark (Hash *h) { if (markarray(h) == 0) { int i; markarray(h) = 1; for (i=0; iref); lua_markobject(&n->val); } } } } static void call_fallbacks (void) { Hash *curr_array; Object t; ttype(&t) = LUA_T_ARRAY; for (curr_array = listhead; curr_array; curr_array = curr_array->next) if (markarray(curr_array) != 1) { avalue(&t) = curr_array; luaI_gcFB(&t); } ttype(&t) = LUA_T_NIL; luaI_gcFB(&t); /* end of list */ } /* ** Garbage collection to arrays ** Delete all unmarked arrays. */ Long lua_hashcollector (void) { Hash *curr_array = listhead, *prev = NULL; Long counter = 0; call_fallbacks(); while (curr_array != NULL) { Hash *next = curr_array->next; if (markarray(curr_array) != 1) { if (prev == NULL) listhead = next; else prev->next = next; hashdelete(curr_array); ++counter; } else { markarray(curr_array) = 0; prev = curr_array; } curr_array = next; } return counter; } /* ** Create a new array ** This function inserts the new array in the array list. It also ** executes garbage collection if the number of arrays created ** exceed a pre-defined range. */ Hash *lua_createarray (int nhash) { Hash *array; lua_pack(); array = hashcreate(nhash); array->next = listhead; listhead = array; return array; } /* ** Re-hash */ static void rehash (Hash *t) { int i; int nold = nhash(t); Node *vold = nodevector(t); nhash(t) = luaI_redimension(nhash(t)); nodevector(t) = hashnodecreate(nhash(t)); for (i=0; i (float)nhash(t)*REHASH_LIMIT) { rehash(t); h = present(t, ref); n = node(t, h); } *ref(n) = *ref; ttype(val(n)) = LUA_T_NIL; } return (val(n)); } /* ** Internal function to manipulate arrays. ** Given an array object and a reference value, return the next element ** in the hash. ** This function pushs the element value and its reference to the stack. */ static void hashnext (Hash *t, int i) { if (i >= nhash(t)) return; while (ttype(ref(node(t,i))) == LUA_T_NIL || ttype(val(node(t,i))) == LUA_T_NIL) { if (++i >= nhash(t)) return; } luaI_pushobject(ref(node(t,i))); luaI_pushobject(val(node(t,i))); } void lua_next (void) { Hash *t; lua_Object o = lua_getparam(1); lua_Object r = lua_getparam(2); if (o == LUA_NOOBJECT || r == LUA_NOOBJECT) lua_error ("too few arguments to function `next'"); if (lua_getparam(3) != LUA_NOOBJECT) lua_error ("too many arguments to function `next'"); if (!lua_istable(o)) lua_error ("first argument of function `next' is not a table"); t = avalue(luaI_Address(o)); if (lua_isnil(r)) { hashnext(t, 0); } else { int h = present (t, luaI_Address(r)); hashnext(t, h+1); } }