/* ** $Id: lua.h,v 1.28 1999/02/22 19:13:12 roberto Exp roberto $ ** Lua - An Extensible Extension Language ** TeCGraf: Grupo de Tecnologia em Computacao Grafica, PUC-Rio, Brazil ** e-mail: lua@tecgraf.puc-rio.br ** www: http://www.tecgraf.puc-rio.br/lua/ ** See Copyright Notice at the end of this file */ #ifndef lua_h #define lua_h #define LUA_VERSION "Lua 3.2 (alpha)" #define LUA_COPYRIGHT "Copyright (C) 1994-1999 TeCGraf, PUC-Rio" #define LUA_AUTHORS "W. Celes, R. Ierusalimschy & L. H. de Figueiredo" #define LUA_NOOBJECT 0 #define LUA_ANYTAG (-1) typedef struct lua_State lua_State; extern lua_State *lua_state; typedef void (*lua_CFunction) (void); typedef unsigned int lua_Object; void lua_open (void); void lua_close (void); lua_State *lua_setstate (lua_State *st); lua_Object lua_settagmethod (int tag, char *event); /* In: new method */ lua_Object lua_gettagmethod (int tag, char *event); int lua_newtag (void); int lua_copytagmethods (int tagto, int tagfrom); void lua_settag (int tag); /* In: object */ void lua_error (char *s); int lua_dofile (char *filename); /* Out: returns */ int lua_dostring (char *string); /* Out: returns */ int lua_dobuffer (char *buff, int size, char *name); /* Out: returns */ int lua_callfunction (lua_Object f); /* In: parameters; Out: returns */ void lua_beginblock (void); void lua_endblock (void); lua_Object lua_lua2C (int number); #define lua_getparam(_) lua_lua2C(_) #define lua_getresult(_) lua_lua2C(_) int lua_isnil (lua_Object object); int lua_istable (lua_Object object); int lua_isuserdata (lua_Object object); int lua_iscfunction (lua_Object object); int lua_isnumber (lua_Object object); int lua_isstring (lua_Object object); int lua_isfunction (lua_Object object); double lua_getnumber (lua_Object object); char *lua_getstring (lua_Object object); long lua_strlen (lua_Object object); lua_CFunction lua_getcfunction (lua_Object object); void *lua_getuserdata (lua_Object object); void lua_pushnil (void); void lua_pushnumber (double n); void lua_pushlstring (char *s, long len); void lua_pushstring (char *s); void lua_pushcclosure (lua_CFunction fn, int n); void lua_pushusertag (void *u, int tag); void lua_pushobject (lua_Object object); lua_Object lua_pop (void); lua_Object lua_getglobal (char *name); lua_Object lua_rawgetglobal (char *name); void lua_setglobal (char *name); /* In: value */ void lua_rawsetglobal (char *name); /* In: value */ void lua_settable (void); /* In: table, index, value */ void lua_rawsettable (void); /* In: table, index, value */ lua_Object lua_gettable (void); /* In: table, index */ lua_Object lua_rawgettable (void); /* In: table, index */ int lua_tag (lua_Object object); char *lua_nextvar (char *varname); /* Out: value */ int lua_next (lua_Object o, int i); /* Out: ref, value */ int lua_ref (int lock); /* In: value */ lua_Object lua_getref (int ref); void lua_unref (int ref); lua_Object lua_createtable (void); long lua_collectgarbage (long limit); /* =============================================================== */ /* some useful macros/functions */ #define lua_call(name) lua_callfunction(lua_getglobal(name)) #define lua_pushref(ref) lua_pushobject(lua_getref(ref)) #define lua_refobject(o,l) (lua_pushobject(o), lua_ref(l)) #define lua_register(n,f) (lua_pushcfunction(f), lua_setglobal(n)) #define lua_pushuserdata(u) lua_pushusertag(u, 0) #define lua_pushcfunction(f) lua_pushcclosure(f, 0) #define lua_clonetag(t) lua_copytagmethods(lua_newtag(), (t)) lua_Object lua_seterrormethod (void); /* In: new method */ /* ========================================================================== ** for compatibility with old versions. Avoid using these macros/functions ** If your program does need any of these, define LUA_COMPAT2_5 */ #ifdef LUA_COMPAT2_5 lua_Object lua_setfallback (char *event, lua_CFunction fallback); #define lua_storeglobal lua_setglobal #define lua_type lua_tag #define lua_lockobject(o) lua_refobject(o,1) #define lua_lock() lua_ref(1) #define lua_getlocked lua_getref #define lua_pushlocked lua_pushref #define lua_unlock lua_unref #define lua_pushliteral(o) lua_pushstring(o) #define lua_getindexed(o,n) (lua_pushobject(o), lua_pushnumber(n), lua_gettable()) #define lua_getfield(o,f) (lua_pushobject(o), lua_pushstring(f), lua_gettable()) #define lua_copystring(o) (strdup(lua_getstring(o))) #define lua_getsubscript lua_gettable #define lua_storesubscript lua_settable #endif #endif /****************************************************************************** * Copyright (c) 1994-1999 TeCGraf, PUC-Rio. All rights reserved. * * Permission is hereby granted, without written agreement and without license * or royalty fees, to use, copy, modify, and distribute this software and its * documentation for any purpose, including commercial applications, subject to * the following conditions: * * - The above copyright notice and this permission notice shall appear in all * copies or substantial portions of this software. * * - The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software in a * product, an acknowledgment in the product documentation would be greatly * appreciated (but it is not required). * * - Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * * The authors specifically disclaim any warranties, including, but not limited * to, the implied warranties of merchantability and fitness for a particular * purpose. The software provided hereunder is on an "as is" basis, and the * authors have no obligation to provide maintenance, support, updates, * enhancements, or modifications. In no event shall TeCGraf, PUC-Rio, or the * authors be held liable to any party for direct, indirect, special, * incidental, or consequential damages arising out of the use of this software * and its documentation. * * The Lua language and this implementation have been entirely designed and * written by Waldemar Celes Filho, Roberto Ierusalimschy and * Luiz Henrique de Figueiredo at TeCGraf, PUC-Rio. * This implementation contains no third-party code. ******************************************************************************/