/* ** $Id: ldo.h,v 1.16 1999/12/30 18:28:40 roberto Exp roberto $ ** Stack and Call structure of Lua ** See Copyright Notice in lua.h */ #ifndef ldo_h #define ldo_h #include "lobject.h" #include "lstate.h" #define MULT_RET 255 /* ** macro to increment stack top. ** There must be always an empty slot at the L->stack.top */ #define incr_top {if (L->top == L->stack_last) luaD_checkstack(L, 1); L->top++;} void luaD_init (lua_State *L, int stacksize); void luaD_adjusttop (lua_State *L, StkId base, int extra); void luaD_openstack (lua_State *L, StkId pos); void luaD_callHook (lua_State *L, StkId func, lua_Dbghook callhook, const char *event); void luaD_lineHook (lua_State *L, StkId func, int line); void luaD_call (lua_State *L, StkId func, int nResults); void luaD_callTM (lua_State *L, const TObject *f, int nParams, int nResults); int luaD_protectedrun (lua_State *L); void luaD_gcIM (lua_State *L, const TObject *o); void luaD_checkstack (lua_State *L, int n); #endif