/* ** $Id: ltable.h,v 1.33 2001/06/26 13:20:45 roberto Exp roberto $ ** Lua tables (hash) ** See Copyright Notice in lua.h */ #ifndef ltable_h #define ltable_h #include "lobject.h" #define node(_t,_i) (&(_t)->node[_i]) #define key(_n) (&(_n)->key) #define val(_n) (&(_n)->val) const TObject *luaH_getnum (Hash *t, int key); TObject *luaH_setnum (lua_State *L, Hash *t, int key); const TObject *luaH_getstr (Hash *t, TString *key); TObject *luaH_setstr (lua_State *L, Hash *t, TString *key); const TObject *luaH_get (Hash *t, const TObject *key); TObject *luaH_set (lua_State *L, Hash *t, const TObject *key); Hash *luaH_new (lua_State *L, int nhash); void luaH_free (lua_State *L, Hash *t); Node *luaH_next (lua_State *L, Hash *t, const TObject *r); int luaH_nexti (Hash *t, int i); /* exported only for debugging */ Node *luaH_mainposition (const Hash *t, const TObject *key); #endif