/* ** $Id: ltable.c,v 1.74 2001/01/30 19:48:37 roberto Exp roberto $ ** Lua tables (hash) ** See Copyright Notice in lua.h */ /* ** Implementation of tables (aka arrays, objects, or hash tables); ** uses a mix of chained scatter table with Brent's variation. ** A main invariant of these tables is that, if an element is not ** in its main position (i.e. the `original' position that its hash gives ** to it), then the colliding element is in its own main position. ** In other words, there are collisions only when two elements have the ** same main position (i.e. the same hash values for that table size). ** Because of that, the load factor of these tables can be 100% without ** performance penalties. */ #include "lua.h" #include "ldo.h" #include "lmem.h" #include "lobject.h" #include "lstate.h" #include "ltable.h" #define TagDefault LUA_TTABLE #define hashnum(t,n) (&t->node[lmod((luint32)(lint32)(n), t->size)]) #define hashstr(t,str) (&t->node[lmod((str)->u.s.hash, t->size)]) #define hashpointer(t,p) (&t->node[lmod(IntPoint(p), t->size)]) /* ** returns the `main' position of an element in a table (that is, the index ** of its hash value) */ Node *luaH_mainposition (const Hash *t, const Node *n) { switch (ttype_key(n)) { case LUA_TNUMBER: return hashnum(t, nvalue_key(n)); case LUA_TSTRING: return hashstr(t, tsvalue_key(n)); default: /* all other types are hashed as (void *) */ return hashpointer(t, tsvalue_key(n)); } } Node *luaH_next (lua_State *L, Hash *t, const TObject *key) { int i; if (ttype(key) == LUA_TNIL) i = 0; /* first iteration */ else { const TObject *v = luaH_get(t, key); if (v == &luaO_nilobject) luaD_error(L, "invalid key for `next'"); i = (int)(((const char *)v - (const char *)(&t->node[0].val)) / sizeof(Node)) + 1; } for (; isize; i++) { Node *n = node(t, i); if (ttype(val(n)) != LUA_TNIL) return n; } return NULL; /* no more elements */ } int luaH_nexti (Hash *t, int i) { for (i++; isize; i++) { if (ttype(val(node(t, i))) != LUA_TNIL) /* a non-nil value? */ return i; } return -1; /* no more elements */ } static void setnodevector (lua_State *L, Hash *t, luint32 size) { int i; if (size > MAX_INT) luaD_error(L, "table overflow"); t->node = luaM_newvector(L, size, Node); for (i=0; i<(int)size; i++) { t->node[i].next = NULL; t->node[i].key_tt = LUA_TNIL; setnilvalue(&t->node[i].val); } t->size = size; t->firstfree = &t->node[size-1]; /* first free position to be used */ } Hash *luaH_new (lua_State *L, int size) { Hash *t = luaM_new(L, Hash); t->htag = TagDefault; t->next = G(L)->roottable; G(L)->roottable = t; t->mark = t; t->size = 0; t->node = NULL; setnodevector(L, t, luaO_power2(size)); return t; } void luaH_free (lua_State *L, Hash *t) { luaM_freearray(L, t->node, t->size, Node); luaM_freelem(L, t, Hash); } static int numuse (const Hash *t) { Node *v = t->node; int size = t->size; int realuse = 0; int i; for (i=0; isize; Node *nold = t->node; int nelems = numuse(t); int i; lua_assert(nelems<=oldsize); if (nelems >= oldsize-oldsize/4) /* using more than 3/4? */ setnodevector(L, t, (luint32)oldsize*2); else if (nelems <= oldsize/4 && /* less than 1/4? */ oldsize > MINPOWER2) setnodevector(L, t, oldsize/2); else setnodevector(L, t, oldsize); for (i=0; ival) != LUA_TNIL) { TObject o; TObject *v; setkey2obj(&o, old); v = luaH_set(L, t, &o); setobj(v, &old->val); } } luaM_freearray(L, nold, oldsize, Node); /* free old array */ } /* ** inserts a new key into a hash table; first, check whether key's main ** position is free. If not, check whether colliding node is in its main ** position or not: if it is not, move colliding node to an empty place and ** put new key in its main position; otherwise (colliding node is in its main ** position), new key goes to an empty position. */ static TObject *newkey (lua_State *L, Hash *t, Node *mp, const TObject *key) { if (ttype(&mp->val) != LUA_TNIL) { /* main position is not free? */ Node *othern = luaH_mainposition(t, mp); /* `mp' of colliding node */ Node *n = t->firstfree; /* get a free place */ if (othern != mp) { /* is colliding node out of its main position? */ /* yes; move colliding node into free position */ while (othern->next != mp) othern = othern->next; /* find previous */ othern->next = n; /* redo the chain with `n' in place of `mp' */ *n = *mp; /* copy colliding node into free pos. (mp->next also goes) */ mp->next = NULL; /* now `mp' is free */ setnilvalue(&mp->val); } else { /* colliding node is in its own main position */ /* new node will go into free position */ n->next = mp->next; /* chain new position */ mp->next = n; mp = n; } } setobj2key(mp, key); lua_assert(ttype(&mp->val) == LUA_TNIL); for (;;) { /* correct `firstfree' */ if (ttype_key(t->firstfree) == LUA_TNIL) return &mp->val; /* OK; table still has a free place */ else if (t->firstfree == t->node) break; /* cannot decrement from here */ else (t->firstfree)--; } rehash(L, t); /* no more free places */ return luaH_set(L, t, key); /* `rehash' invalidates this insertion */ } /* ** search function for numbers */ TObject *luaH_setnum (lua_State *L, Hash *t, lua_Number key) { TObject kobj; Node *mp = hashnum(t, key); Node *n = mp; do { /* check whether `key' is somewhere in the chain */ if (ttype_key(n) == LUA_TNUMBER && nvalue_key(n) == key) return &n->val; /* that's all */ else n = n->next; } while (n); if (L == NULL) return (TObject *)&luaO_nilobject; /* get option */ /* `key' not found; must insert it */ setnvalue(&kobj, key); return newkey(L, t, mp, &kobj); } /* ** search function for strings */ TObject *luaH_setstr (lua_State *L, Hash *t, TString *key) { TObject kobj; Node *mp = hashstr(t, key); Node *n = mp; do { /* check whether `key' is somewhere in the chain */ if (ttype_key(n) == LUA_TSTRING && tsvalue_key(n) == key) return &n->val; /* that's all */ else n = n->next; } while (n); if (L == NULL) return (TObject *)&luaO_nilobject; /* get option */ /* `key' not found; must insert it */ setsvalue(&kobj, key); return newkey(L, t, mp, &kobj); } /* ** search function for 'pointer' types */ static TObject *luaH_setany (lua_State *L, Hash *t, const TObject *key) { Node *mp = hashpointer(t, hvalue(key)); Node *n = mp; do { /* check whether `key' is somewhere in the chain */ /* compare as `tsvalue', but may be other pointers (it is the same) */ if (ttype_key(n) == ttype(key) && tsvalue_key(n) == tsvalue(key)) return &n->val; /* that's all */ else n = n->next; } while (n); if (L == NULL) return (TObject *)&luaO_nilobject; /* get option */ return newkey(L, t, mp, key); /* `key' not found; must insert it */ } TObject *luaH_set (lua_State *L, Hash *t, const TObject *key) { switch (ttype(key)) { case LUA_TNUMBER: return luaH_setnum(L, t, nvalue(key)); case LUA_TSTRING: return luaH_setstr(L, t, tsvalue(key)); case LUA_TNIL: if (L) luaD_error(L, "table index is nil"); return (TObject *)&luaO_nilobject; /* get option */ default: return luaH_setany(L, t, key); } }