/* ** mathlib.c ** Mathematics library to LUA */ char *rcs_mathlib="$Id: mathlib.c,v 1.13 1995/11/10 17:54:31 roberto Exp roberto $"; #include #include #include "lualib.h" #include "lua.h" #ifndef PI #define PI 3.14159265358979323846 #endif #define TODEGREE(a) ((a)*180.0/PI) #define TORAD(a) ((a)*PI/180.0) static void math_abs (void) { double d = lua_check_number(1, "abs"); if (d < 0) d = -d; lua_pushnumber (d); } static void math_sin (void) { double d = lua_check_number(1, "sin"); lua_pushnumber (sin(TORAD(d))); } static void math_cos (void) { double d = lua_check_number(1, "cos"); lua_pushnumber (cos(TORAD(d))); } static void math_tan (void) { double d = lua_check_number(1, "tan"); lua_pushnumber (tan(TORAD(d))); } static void math_asin (void) { double d = lua_check_number(1, "asin"); lua_pushnumber (TODEGREE(asin(d))); } static void math_acos (void) { double d = lua_check_number(1, "acos"); lua_pushnumber (TODEGREE(acos(d))); } static void math_atan (void) { double d = lua_check_number(1, "atan"); lua_pushnumber (TODEGREE(atan(d))); } static void math_atan2 (void) { double d1 = lua_check_number(1, "atan2"); double d2 = lua_check_number(2, "atan2"); lua_pushnumber (TODEGREE(atan2(d1, d2))); } static void math_ceil (void) { double d = lua_check_number(1, "ceil"); lua_pushnumber (ceil(d)); } static void math_floor (void) { double d = lua_check_number(1, "floor"); lua_pushnumber (floor(d)); } static void math_mod (void) { int d1 = (int)lua_check_number(1, "mod"); int d2 = (int)lua_check_number(2, "mod"); lua_pushnumber (d1%d2); } static void math_sqrt (void) { double d = lua_check_number(1, "sqrt"); lua_pushnumber (sqrt(d)); } static int old_pow; static void math_pow (void) { lua_Object o1 = lua_getparam (1); lua_Object o2 = lua_getparam (2); lua_Object op = lua_getparam(3); if (!lua_isnumber(o1) || !lua_isnumber(o2) || *(lua_getstring(op)) != 'p') { lua_Object old = lua_getlocked(old_pow); lua_pushobject(o1); lua_pushobject(o2); lua_pushobject(op); if (lua_callfunction(old) != 0) lua_error(NULL); } else { double d1 = lua_getnumber(o1); double d2 = lua_getnumber(o2); lua_pushnumber (pow(d1,d2)); } } static void math_min (void) { int i=1; double dmin = lua_check_number(i, "min"); while (lua_getparam(++i) != LUA_NOOBJECT) { double d = lua_check_number(i, "min"); if (d < dmin) dmin = d; } lua_pushnumber (dmin); } static void math_max (void) { int i=1; double dmax = lua_check_number(i, "max"); while (lua_getparam(++i) != LUA_NOOBJECT) { double d = lua_check_number(i, "max"); if (d > dmax) dmax = d; } lua_pushnumber (dmax); } static void math_log (void) { double d = lua_check_number(1, "log"); lua_pushnumber (log(d)); } static void math_log10 (void) { double d = lua_check_number(1, "log10"); lua_pushnumber (log10(d)); } static void math_exp (void) { double d = lua_check_number(1, "exp"); lua_pushnumber (exp(d)); } static void math_deg (void) { float d = lua_check_number(1, "deg"); lua_pushnumber (d*180./PI); } static void math_rad (void) { float d = lua_check_number(1, "rad"); lua_pushnumber (d/180.*PI); } static void math_random (void) { lua_pushnumber((double)(rand()%RAND_MAX) / (double)RAND_MAX); } static void math_randomseed (void) { srand(lua_check_number(1, "randomseed")); } /* ** Open math library */ void mathlib_open (void) { lua_register ("abs", math_abs); lua_register ("sin", math_sin); lua_register ("cos", math_cos); lua_register ("tan", math_tan); lua_register ("asin", math_asin); lua_register ("acos", math_acos); lua_register ("atan", math_atan); lua_register ("atan2", math_atan2); lua_register ("ceil", math_ceil); lua_register ("floor", math_floor); lua_register ("mod", math_mod); lua_register ("sqrt", math_sqrt); lua_register ("min", math_min); lua_register ("max", math_max); lua_register ("log", math_log); lua_register ("log10", math_log10); lua_register ("exp", math_exp); lua_register ("deg", math_deg); lua_register ("rad", math_rad); lua_register ("random", math_random); lua_register ("randomseed", math_randomseed); old_pow = lua_lockobject(lua_setfallback("arith", math_pow)); }