/* ** $Id: lstate.h,v 1.68 2001/12/18 20:52:30 roberto Exp $ ** Global State ** See Copyright Notice in lua.h */ #ifndef lstate_h #define lstate_h #include "lua.h" #include "lobject.h" #include "ltm.h" #include "luadebug.h" /* ** macros for thread syncronization inside Lua core machine: ** all accesses to the global state and to global objects are syncronized. ** Because threads can read the stack of other threads ** (when running garbage collection), ** a thread must also syncronize any write-access to its own stack. ** Unsyncronized accesses are allowed only when reading its own stack, ** or when reading immutable fields from global objects ** (such as string values and udata values). */ #ifndef lua_lock #define lua_lock(L) ((void) 0) #endif #ifndef lua_unlock #define lua_unlock(L) ((void) 0) #endif /* ** macro to allow the inclusion of user information in Lua state */ #ifndef LUA_USERSTATE #define LUA_USERSTATE #endif #ifndef lua_userstateopen #define lua_userstateopen(l) #endif struct lua_longjmp; /* defined in ldo.c */ /* ** reserve init of stack to store some global values */ /* default event table (both for tables and udata) */ #define defaultet(L) (L->stack) /* table of globals */ #define gt(L) (L->stack + 1) /* registry */ #define registry(L) (L->stack + 2) #define RESERVED_STACK_PREFIX 3 /* space to handle stack overflow errors */ #define EXTRA_STACK (2*LUA_MINSTACK) typedef struct stringtable { int size; ls_nstr nuse; /* number of elements */ TString **hash; } stringtable; /* ** informations about a call */ typedef struct CallInfo { StkId base; /* base for called function */ const Instruction *savedpc; StkId top; /* top for this function (when it's a Lua function) */ const Instruction **pc; /* extra information for line tracing */ int lastpc; /* last pc traced */ int line; /* current line */ int refi; /* current index in `lineinfo' */ } CallInfo; #define ci_func(ci) (clvalue((ci)->base - 1)) #define yield_results refi /* reuse this field */ /* ** `global state', shared by all threads of this state */ typedef struct global_State { void *Mbuffer; /* global buffer */ size_t Mbuffsize; /* size of Mbuffer */ stringtable strt; /* hash table for strings */ lu_mem GCthreshold; lu_mem nblocks; /* number of `bytes' currently allocated */ Proto *rootproto; /* list of all prototypes */ Closure *rootcl; /* list of all closures */ Table *roottable; /* list of all tables */ UpVal *rootupval; /* list of closed up values */ Udata *rootudata; /* list of all userdata */ Udata *tmudata; /* list of userdata to be GC */ TString *tmname[TM_N]; /* array with tag-method names */ } global_State; /* ** `per thread' state */ struct lua_State { LUA_USERSTATE StkId top; /* first free slot in the stack */ CallInfo *ci; /* call info for current function */ StkId stack_last; /* last free slot in the stack */ StkId stack; /* stack base */ int stacksize; CallInfo *end_ci; /* points after end of ci array*/ CallInfo *base_ci; /* array of CallInfo's */ int size_ci; /* size of array `base_ci' */ global_State *_G; lua_Hook callhook; lua_Hook linehook; int allowhooks; struct lua_longjmp *errorJmp; /* current error recover point */ UpVal *openupval; /* list of open upvalues in this stack */ lua_State *next; /* circular double linked list of states */ lua_State *previous; }; #define G(L) (L->_G) void luaE_closethread (lua_State *OL, lua_State *L); #endif