/* ** $Id: linit.c,v 1.23 2009/12/22 15:32:50 roberto Exp roberto $ ** Initialization of libraries for lua.c and other clients ** See Copyright Notice in lua.h */ /* ** If you embed Lua in your program and need to open the standard ** libraries, call luaL_openlibs in your program. If you need a ** different set of libraries, copy this file to your project and edit ** it to suit your needs. */ #define linit_c #define LUA_LIB #include "lua.h" #include "lualib.h" #include "lauxlib.h" /* ** these libs are loaded by lua.c and are readily available to any Lua ** program */ static const luaL_Reg loadedlibs[] = { {"_G", luaopen_base}, {LUA_LOADLIBNAME, luaopen_package}, {LUA_TABLIBNAME, luaopen_table}, {LUA_IOLIBNAME, luaopen_io}, {LUA_OSLIBNAME, luaopen_os}, {LUA_STRLIBNAME, luaopen_string}, {LUA_BITLIBNAME, luaopen_bit}, {LUA_MATHLIBNAME, luaopen_math}, {NULL, NULL} }; /* ** these libs are preloaded and must be required before used */ static const luaL_Reg preloadedlibs[] = { {LUA_DBLIBNAME, luaopen_debug}, {NULL, NULL} }; LUALIB_API void luaL_openlibs (lua_State *L) { const luaL_Reg *lib; /* call open functions from 'loadedlibs' */ for (lib = loadedlibs; lib->func; lib++) { lua_settop(L, 0); lua_pushstring(L, lib->name); (lib->func)(L); } /* add open functions from 'preloadedlibs' into 'package.preload' table */ lua_pushglobaltable(L); luaL_findtable(L, 0, "package.preload", 0); for (lib = preloadedlibs; lib->func; lib++) { lua_pushcfunction(L, lib->func); lua_setfield(L, -2, lib->name); } lua_pop(L, 1); /* remove package.preload table */ #if defined(LUA_COMPAT_DEBUGLIB) lua_getglobal(L, "require"); lua_pushliteral(L, LUA_DBLIBNAME); lua_call(L, 1, 0); /* call 'require"debug"' */ lua_pop(L, 1); /* remove global table */ #endif }