/* ** $Id: lmem.c,v 1.31 2000/05/29 14:48:03 roberto Exp roberto $ ** Interface to Memory Manager ** See Copyright Notice in lua.h */ #include #define LUA_REENTRANT #include "lmem.h" #include "lobject.h" #include "lstate.h" #include "lua.h" /* ** Real ISO (ANSI) systems do not need these tests; ** but some systems (Sun OS) are not that ISO... */ #ifdef OLD_ANSI #define realloc(b,s) ((b) == NULL ? malloc(s) : (realloc)(b, s)) #define free(b) if (b) (free)(b) #endif #ifdef DEBUG /* ** {====================================================================== ** Controlled version for realloc. ** ======================================================================= */ #include #include #undef realloc #undef malloc #undef free #define realloc(b, s) debug_realloc(b, s) #define malloc(b) debug_realloc(NULL, 0) #define free(b) debug_realloc(b, 0) /* ensures maximum alignment for HEADER */ #define HEADER (sizeof(union { double d; char *s; long l; })) #define MARKSIZE 16 #define MARK 0x55 /* 01010101 (a nice pattern) */ #define blocksize(b) ((unsigned long *)((char *)(b) - HEADER)) unsigned long memdebug_numblocks = 0; unsigned long memdebug_total = 0; unsigned long memdebug_maxmem = 0; static void *checkblock (void *block) { unsigned long *b = blocksize(block); unsigned long size = *b; int i; for (i=0;i size) oldsize = size; memcpy(newblock+HEADER, block, oldsize); freeblock(block); /* erase (and check) old copy */ } memdebug_total += size; if (memdebug_total > memdebug_maxmem) memdebug_maxmem = memdebug_total; memdebug_numblocks++; *(unsigned long *)newblock = size; for (i=0;i= limit-inc) lua_error(L, errormsg); if ((newn ^ nelems) <= nelems || /* still the same power-of-2 limit? */ (nelems > 0 && newn < MINPOWER2)) /* or block already is MINPOWER2? */ return block; /* do not need to reallocate */ else /* it crossed a power-of-2 boundary; grow to next power */ return luaM_realloc(L, block, luaO_power2(newn)*size); } /* ** generic allocation routine. */ void *luaM_realloc (lua_State *L, void *block, lint32 size) { if (size == 0) { free(block); /* block may be NULL; that is OK for free */ return NULL; } else if (size >= MAX_SIZET) lua_error(L, "memory allocation error: block too big"); block = realloc(block, size); if (block == NULL) lua_error(L, memEM); return block; }