/* ** $Id: lmathlib.c,v 1.25 2000/06/12 13:52:05 roberto Exp roberto $ ** Standard mathematical library ** See Copyright Notice in lua.h */ #include #include #include "lua.h" #include "lauxlib.h" #include "lualib.h" #undef PI #define PI (3.14159265358979323846) #define RADIANS_PER_DEGREE (PI/180.0) /* ** If you want Lua to operate in radians (instead of degrees), ** define RADIANS */ #ifdef RADIANS #define FROMRAD(a) (a) #define TORAD(a) (a) #else #define FROMRAD(a) ((a)/RADIANS_PER_DEGREE) #define TORAD(a) ((a)*RADIANS_PER_DEGREE) #endif static void math_abs (lua_State *L) { lua_pushnumber(L, fabs(luaL_check_number(L, 1))); } static void math_sin (lua_State *L) { lua_pushnumber(L, sin(TORAD(luaL_check_number(L, 1)))); } static void math_cos (lua_State *L) { lua_pushnumber(L, cos(TORAD(luaL_check_number(L, 1)))); } static void math_tan (lua_State *L) { lua_pushnumber(L, tan(TORAD(luaL_check_number(L, 1)))); } static void math_asin (lua_State *L) { lua_pushnumber(L, FROMRAD(asin(luaL_check_number(L, 1)))); } static void math_acos (lua_State *L) { lua_pushnumber(L, FROMRAD(acos(luaL_check_number(L, 1)))); } static void math_atan (lua_State *L) { lua_pushnumber(L, FROMRAD(atan(luaL_check_number(L, 1)))); } static void math_atan2 (lua_State *L) { lua_pushnumber(L, FROMRAD(atan2(luaL_check_number(L, 1), luaL_check_number(L, 2)))); } static void math_ceil (lua_State *L) { lua_pushnumber(L, ceil(luaL_check_number(L, 1))); } static void math_floor (lua_State *L) { lua_pushnumber(L, floor(luaL_check_number(L, 1))); } static void math_mod (lua_State *L) { lua_pushnumber(L, fmod(luaL_check_number(L, 1), luaL_check_number(L, 2))); } static void math_sqrt (lua_State *L) { lua_pushnumber(L, sqrt(luaL_check_number(L, 1))); } static void math_pow (lua_State *L) { lua_pushnumber(L, pow(luaL_check_number(L, 1), luaL_check_number(L, 2))); } static void math_log (lua_State *L) { lua_pushnumber(L, log(luaL_check_number(L, 1))); } static void math_log10 (lua_State *L) { lua_pushnumber(L, log10(luaL_check_number(L, 1))); } static void math_exp (lua_State *L) { lua_pushnumber(L, exp(luaL_check_number(L, 1))); } static void math_deg (lua_State *L) { lua_pushnumber(L, luaL_check_number(L, 1)/RADIANS_PER_DEGREE); } static void math_rad (lua_State *L) { lua_pushnumber(L, luaL_check_number(L, 1)*RADIANS_PER_DEGREE); } static void math_frexp (lua_State *L) { int e; lua_pushnumber(L, frexp(luaL_check_number(L, 1), &e)); lua_pushnumber(L, e); } static void math_ldexp (lua_State *L) { lua_pushnumber(L, ldexp(luaL_check_number(L, 1), luaL_check_int(L, 2))); } static void math_min (lua_State *L) { int i = 1; double dmin = luaL_check_number(L, i); while (lua_getparam(L, ++i) != LUA_NOOBJECT) { double d = luaL_check_number(L, i); if (d < dmin) dmin = d; } lua_pushnumber(L, dmin); } static void math_max (lua_State *L) { int i = 1; double dmax = luaL_check_number(L, i); while (lua_getparam(L, ++i) != LUA_NOOBJECT) { double d = luaL_check_number(L, i); if (d > dmax) dmax = d; } lua_pushnumber(L, dmax); } static void math_random (lua_State *L) { /* the '%' avoids the (rare) case of r==1, and is needed also because on some systems (SunOS!) "rand()" may return a value larger than RAND_MAX */ double r = (double)(rand()%RAND_MAX) / (double)RAND_MAX; if (lua_getparam(L, 1) == LUA_NOOBJECT) /* no arguments? */ lua_pushnumber(L, r); /* Number between 0 and 1 */ else { int l, u; /* lower & upper limits */ if (lua_getparam(L, 2) == LUA_NOOBJECT) { /* only one argument? */ l = 1; u = luaL_check_int(L, 1); } else { /* two arguments */ l = luaL_check_int(L, 1); u = luaL_check_int(L, 2); } luaL_arg_check(L, l<=u, 1, "interval is empty"); lua_pushnumber(L, (int)(r*(u-l+1))+l); /* integer between `l' and `u' */ } } static void math_randomseed (lua_State *L) { srand(luaL_check_int(L, 1)); } static const struct luaL_reg mathlib[] = { {"abs", math_abs}, {"sin", math_sin}, {"cos", math_cos}, {"tan", math_tan}, {"asin", math_asin}, {"acos", math_acos}, {"atan", math_atan}, {"atan2", math_atan2}, {"ceil", math_ceil}, {"floor", math_floor}, {"mod", math_mod}, {"frexp", math_frexp}, {"ldexp", math_ldexp}, {"sqrt", math_sqrt}, {"min", math_min}, {"max", math_max}, {"log", math_log}, {"log10", math_log10}, {"exp", math_exp}, {"deg", math_deg}, {"rad", math_rad}, {"random", math_random}, {"randomseed", math_randomseed} }; /* ** Open math library */ void lua_mathlibopen (lua_State *L) { luaL_openl(L, mathlib); lua_pushcfunction(L, math_pow); lua_pushnumber(L, 0); /* to get its tag */ lua_settagmethod(L, lua_tag(L, lua_pop(L)), "pow"); lua_pushnumber(L, PI); lua_setglobal(L, "PI"); }