/* ** table.c ** Module to control static tables */ char *rcs_table="$Id: table.c,v 2.14 1994/11/09 18:11:47 roberto Exp roberto $"; #include #include #include "opcode.h" #include "tree.h" #include "hash.h" #include "inout.h" #include "table.h" #include "lua.h" #include "fallback.h" #define streq(s1,s2) (s1[0]==s2[0]&&strcmp(s1+1,s2+1)==0) #define BUFFER_BLOCK 256 Symbol *lua_table; static Word lua_ntable = 0; static Long lua_maxsymbol = 0; char **lua_constant; static Word lua_nconstant = 0; static Long lua_maxconstant = 0; #define MAXFILE 20 char *lua_file[MAXFILE]; int lua_nfile; /* Variables to controll garbage collection */ #define GARBAGE_BLOCK 256 Word lua_block=GARBAGE_BLOCK; /* when garbage collector will be called */ Word lua_nentity; /* counter of new entities (strings and arrays) */ Word lua_recovered; /* counter of recovered entities (strings and arrays) */ /* ** Initialise symbol table with internal functions */ static void lua_initsymbol (void) { int n; lua_maxsymbol = BUFFER_BLOCK; lua_table = (Symbol *) calloc(lua_maxsymbol, sizeof(Symbol)); if (lua_table == NULL) lua_error ("symbol table: not enough memory"); n = lua_findsymbol("next"); s_tag(n) = LUA_T_CFUNCTION; s_fvalue(n) = lua_next; n = lua_findsymbol("nextvar"); s_tag(n) = LUA_T_CFUNCTION; s_fvalue(n) = lua_nextvar; n = lua_findsymbol("type"); s_tag(n) = LUA_T_CFUNCTION; s_fvalue(n) = luaI_type; n = lua_findsymbol("tonumber"); s_tag(n) = LUA_T_CFUNCTION; s_fvalue(n) = lua_obj2number; n = lua_findsymbol("print"); s_tag(n) = LUA_T_CFUNCTION; s_fvalue(n) = lua_print; n = lua_findsymbol("dofile"); s_tag(n) = LUA_T_CFUNCTION; s_fvalue(n) = lua_internaldofile; n = lua_findsymbol("dostring"); s_tag(n) = LUA_T_CFUNCTION; s_fvalue(n) = lua_internaldostring; n = lua_findsymbol("setfallback"); s_tag(n) = LUA_T_CFUNCTION; s_fvalue(n) = luaI_setfallback; n = lua_findsymbol("error"); s_tag(n) = LUA_T_CFUNCTION; s_fvalue(n) = luaI_error; } /* ** Initialise constant table with pre-defined constants */ void lua_initconstant (void) { lua_maxconstant = BUFFER_BLOCK; lua_constant = (char **) calloc(lua_maxconstant, sizeof(char *)); if (lua_constant == NULL) lua_error ("constant table: not enough memory"); } /* ** Given a name, search it at symbol table and return its index. If not ** found, allocate it. ** On error, return -1. */ int lua_findsymbol (char *s) { char *n; if (lua_table == NULL) lua_initsymbol(); n = lua_varcreate(s); if (indexstring(n) == UNMARKED_STRING) { if (lua_ntable == lua_maxsymbol) { lua_maxsymbol *= 2; if (lua_maxsymbol > MAX_WORD) lua_error("symbol table overflow"); lua_table = (Symbol *)realloc(lua_table, lua_maxsymbol*sizeof(Symbol)); if (lua_table == NULL) lua_error ("symbol table: not enough memory"); } indexstring(n) = lua_ntable; s_tag(lua_ntable) = LUA_T_NIL; lua_ntable++; } return indexstring(n); } /* ** Given a name, search it at constant table and return its index. If not ** found, allocate it. ** On error, return -1. */ int lua_findconstant (char *s) { char *n; if (lua_constant == NULL) lua_initconstant(); n = lua_constcreate(s); if (indexstring(n) == UNMARKED_STRING) { if (lua_nconstant == lua_maxconstant) { lua_maxconstant *= 2; if (lua_maxconstant > MAX_WORD) lua_error("constant table overflow"); lua_constant = (char**)realloc(lua_constant,lua_maxconstant*sizeof(char*)); if (lua_constant == NULL) lua_error ("constant table: not enough memory"); } indexstring(n) = lua_nconstant; lua_constant[lua_nconstant] = n; lua_nconstant++; } return indexstring(n); } /* ** Traverse symbol table objects */ void lua_travsymbol (void (*fn)(Object *)) { int i; for (i=0; i= MAXFILE) return "too many files"; if ((lua_file[lua_nfile++] = strdup (fn)) == NULL) return "not enough memory"; return NULL; } /* ** Delete a file from file stack */ int lua_delfile (void) { free(lua_file[--lua_nfile]); return 1; } /* ** Return the last file name set. */ char *lua_filename (void) { return lua_file[lua_nfile-1]; } /* ** Internal function: return next global variable */ void lua_nextvar (void) { char *varname, *next; lua_Object o = lua_getparam(1); if (o == 0) lua_error ("too few arguments to function `nextvar'"); if (lua_getparam(2) != NULL) lua_error ("too many arguments to function `nextvar'"); if (lua_isnil(o)) varname = NULL; else if (!lua_isstring(o)) { lua_error ("incorrect argument to function `nextvar'"); return; /* to avoid warnings */ } else varname = lua_getstring(o); next = lua_varnext(varname); if (next == NULL) { lua_pushnil(); lua_pushnil(); } else { Object name; tag(&name) = LUA_T_STRING; svalue(&name) = next; luaI_pushobject(&name); luaI_pushobject(&s_object(indexstring(next))); } }