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208 lines
4.8 KiB
208 lines
4.8 KiB
/*
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** $Id: lmathlib.c,v 1.23 1999/12/27 17:33:22 roberto Exp roberto $
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** Standard mathematical library
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** See Copyright Notice in lua.h
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*/
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#include <stdlib.h>
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#include <math.h>
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#define LUA_REENTRANT
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#include "lauxlib.h"
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#include "lua.h"
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#include "lualib.h"
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#undef PI
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#define PI (3.14159265358979323846)
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#define RADIANS_PER_DEGREE (PI/180.0)
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/*
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** If you want Lua to operate in radians (instead of degrees),
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** define RADIANS
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*/
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#ifdef RADIANS
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#define FROMRAD(a) (a)
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#define TORAD(a) (a)
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#else
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#define FROMRAD(a) ((a)/RADIANS_PER_DEGREE)
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#define TORAD(a) ((a)*RADIANS_PER_DEGREE)
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#endif
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static void math_abs (lua_State *L) {
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lua_pushnumber(L, fabs(luaL_check_number(L, 1)));
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}
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static void math_sin (lua_State *L) {
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lua_pushnumber(L, sin(TORAD(luaL_check_number(L, 1))));
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}
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static void math_cos (lua_State *L) {
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lua_pushnumber(L, cos(TORAD(luaL_check_number(L, 1))));
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}
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static void math_tan (lua_State *L) {
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lua_pushnumber(L, tan(TORAD(luaL_check_number(L, 1))));
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}
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static void math_asin (lua_State *L) {
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lua_pushnumber(L, FROMRAD(asin(luaL_check_number(L, 1))));
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}
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static void math_acos (lua_State *L) {
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lua_pushnumber(L, FROMRAD(acos(luaL_check_number(L, 1))));
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}
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static void math_atan (lua_State *L) {
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lua_pushnumber(L, FROMRAD(atan(luaL_check_number(L, 1))));
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}
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static void math_atan2 (lua_State *L) {
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lua_pushnumber(L, FROMRAD(atan2(luaL_check_number(L, 1), luaL_check_number(L, 2))));
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}
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static void math_ceil (lua_State *L) {
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lua_pushnumber(L, ceil(luaL_check_number(L, 1)));
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}
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static void math_floor (lua_State *L) {
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lua_pushnumber(L, floor(luaL_check_number(L, 1)));
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}
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static void math_mod (lua_State *L) {
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lua_pushnumber(L, fmod(luaL_check_number(L, 1), luaL_check_number(L, 2)));
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}
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static void math_sqrt (lua_State *L) {
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lua_pushnumber(L, sqrt(luaL_check_number(L, 1)));
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}
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static void math_pow (lua_State *L) {
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lua_pushnumber(L, pow(luaL_check_number(L, 1), luaL_check_number(L, 2)));
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}
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static void math_log (lua_State *L) {
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lua_pushnumber(L, log(luaL_check_number(L, 1)));
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}
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static void math_log10 (lua_State *L) {
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lua_pushnumber(L, log10(luaL_check_number(L, 1)));
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}
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static void math_exp (lua_State *L) {
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lua_pushnumber(L, exp(luaL_check_number(L, 1)));
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}
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static void math_deg (lua_State *L) {
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lua_pushnumber(L, luaL_check_number(L, 1)/RADIANS_PER_DEGREE);
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}
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static void math_rad (lua_State *L) {
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lua_pushnumber(L, luaL_check_number(L, 1)*RADIANS_PER_DEGREE);
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}
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static void math_frexp (lua_State *L) {
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int e;
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lua_pushnumber(L, frexp(luaL_check_number(L, 1), &e));
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lua_pushnumber(L, e);
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}
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static void math_ldexp (lua_State *L) {
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lua_pushnumber(L, ldexp(luaL_check_number(L, 1), luaL_check_int(L, 2)));
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}
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static void math_min (lua_State *L) {
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int i = 1;
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double dmin = luaL_check_number(L, i);
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while (lua_getparam(L, ++i) != LUA_NOOBJECT) {
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double d = luaL_check_number(L, i);
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if (d < dmin)
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dmin = d;
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}
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lua_pushnumber(L, dmin);
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}
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static void math_max (lua_State *L) {
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int i = 1;
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double dmax = luaL_check_number(L, i);
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while (lua_getparam(L, ++i) != LUA_NOOBJECT) {
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double d = luaL_check_number(L, i);
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if (d > dmax)
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dmax = d;
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}
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lua_pushnumber(L, dmax);
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}
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static void math_random (lua_State *L) {
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/* the '%' avoids the (rare) case of r==1, and is needed also because on
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some systems (SunOS!) "rand()" may return a value larger than RAND_MAX */
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double r = (double)(rand()%RAND_MAX) / (double)RAND_MAX;
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if (lua_getparam(L, 1) == LUA_NOOBJECT) /* no arguments? */
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lua_pushnumber(L, r); /* Number between 0 and 1 */
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else {
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int l, u; /* lower & upper limits */
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if (lua_getparam(L, 2) == LUA_NOOBJECT) { /* only one argument? */
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l = 1;
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u = luaL_check_int(L, 1);
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}
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else { /* two arguments */
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l = luaL_check_int(L, 1);
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u = luaL_check_int(L, 2);
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}
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luaL_arg_check(L, l<=u, 1, "interval is empty");
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lua_pushnumber(L, (int)(r*(u-l+1))+l); /* integer between `l' and `u' */
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}
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}
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static void math_randomseed (lua_State *L) {
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srand(luaL_check_int(L, 1));
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}
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static const struct luaL_reg mathlib[] = {
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{"abs", math_abs},
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{"sin", math_sin},
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{"cos", math_cos},
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{"tan", math_tan},
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{"asin", math_asin},
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{"acos", math_acos},
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{"atan", math_atan},
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{"atan2", math_atan2},
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{"ceil", math_ceil},
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{"floor", math_floor},
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{"mod", math_mod},
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{"frexp", math_frexp},
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{"ldexp", math_ldexp},
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{"sqrt", math_sqrt},
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{"min", math_min},
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{"max", math_max},
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{"log", math_log},
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{"log10", math_log10},
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{"exp", math_exp},
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{"deg", math_deg},
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{"rad", math_rad},
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{"random", math_random},
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{"randomseed", math_randomseed}
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};
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/*
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** Open math library
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*/
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void lua_mathlibopen (lua_State *L) {
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luaL_openl(L, mathlib);
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lua_pushcfunction(L, math_pow);
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lua_pushnumber(L, 0); /* to get its tag */
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lua_settagmethod(L, lua_tag(L, lua_pop(L)), "pow");
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lua_pushnumber(L, PI); lua_setglobal(L, "PI");
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}
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