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241 lines
5.7 KiB
241 lines
5.7 KiB
/*
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** $Id: lobject.h,v 1.48 2000/02/17 18:30:36 roberto Exp roberto $
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** Type definitions for Lua objects
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** See Copyright Notice in lua.h
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*/
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#ifndef lobject_h
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#define lobject_h
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#include <limits.h>
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#include "lua.h"
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#ifdef DEBUG
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#ifdef NDEBUG
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#undef NDEBUG
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#endif
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#include <assert.h>
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#define LUA_INTERNALERROR(L,s) assert(0)
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#define LUA_ASSERT(L,c,s) assert(c)
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#else
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#define LUA_INTERNALERROR(L,s) /* empty */
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#define LUA_ASSERT(L,c,s) /* empty */
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#endif
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#define UNUSED(x) (void)x /* to avoid warnings */
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/*
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** "real" is the type "number" of Lua
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** GREP LUA_NUMBER to change that
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*/
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#ifndef LUA_NUM_TYPE
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#define LUA_NUM_TYPE double
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#endif
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typedef LUA_NUM_TYPE real;
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/*
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** type for virtual-machine instructions
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** must be an unsigned with 4 bytes (see details in lopcodes.h)
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*/
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typedef unsigned long Instruction;
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#define MAX_INT (INT_MAX-2) /* maximum value of an int (-2 for safety) */
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/* conversion of pointer to int (for hashing only) */
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/* (the shift removes bits that are usually 0 because of alignment) */
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#define IntPoint(L, p) (((unsigned int)(p)) >> 3)
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/*
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** number of `blocks' for garbage collection: each reference to other
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** objects count 1, and each 32 bytes of `raw' memory count 1; we add
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** 2 to the total as a minimum (and also to count the overhead of malloc)
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*/
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#define numblocks(L, o,b) ((o)+(b)/32+2)
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/*
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** Lua TYPES
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** WARNING: if you change the order of this enumeration,
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** grep "ORDER LUA_T"
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*/
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typedef enum {
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LUA_T_USERDATA = 0, /* default tag for userdata */
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LUA_T_NUMBER = -1, /* fixed tag for numbers */
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LUA_T_STRING = -2, /* fixed tag for strings */
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LUA_T_ARRAY = -3, /* default tag for tables (or arrays) */
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LUA_T_LPROTO = -4, /* fixed tag for Lua functions */
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LUA_T_CPROTO = -5, /* fixed tag for C functions */
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LUA_T_NIL = -6, /* last "pre-defined" tag */
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LUA_T_LCLOSURE = -7, /* Lua closure */
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LUA_T_CCLOSURE = -8, /* C closure */
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LUA_T_LCLMARK = -9 ,/* mark for Lua closures */
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LUA_T_CCLMARK = -10,/* mark for C closures */
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LUA_T_LMARK = -11, /* mark for Lua prototypes */
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LUA_T_CMARK = -12, /* mark for C prototypes */
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LUA_T_LINE = -13
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} lua_Type;
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#define NUM_TAGS 7 /* tags for values visible from Lua */
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#define LAST_REGULAR_TAG LUA_T_CCLOSURE /* after that, are all marks */
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/*
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** chech whether `t' is a mark; ttypes are negative numbers, so the
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** comparisons look reversed. (ORDER LUA_T)
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*/
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#define is_T_MARK(t) (LUA_T_CMARK <= (t) && (t) <= LUA_T_LCLMARK)
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typedef union {
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lua_CFunction f; /* LUA_T_CPROTO, LUA_T_CMARK */
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real n; /* LUA_T_NUMBER */
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struct TaggedString *ts; /* LUA_T_STRING, LUA_T_USERDATA */
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struct TProtoFunc *tf; /* LUA_T_LPROTO, LUA_T_LMARK */
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struct Closure *cl; /* LUA_T_[CL]CLOSURE, LUA_T_[CL]CLMARK */
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struct Hash *a; /* LUA_T_ARRAY */
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int i; /* LUA_T_LINE */
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} Value;
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typedef struct TObject {
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lua_Type ttype;
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Value value;
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} TObject;
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typedef struct GlobalVar {
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TObject value;
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struct GlobalVar *next;
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struct TaggedString *name;
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} GlobalVar;
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/*
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** String headers for string table
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*/
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typedef struct TaggedString {
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union {
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struct { /* for strings */
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GlobalVar *gv; /* eventual global value with this name */
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long len;
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} s;
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struct { /* for userdata */
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int tag;
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void *value;
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} d;
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} u;
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struct TaggedString *nexthash; /* chain for hash table */
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unsigned long hash;
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int constindex; /* hint to reuse constants (= -1 if this is a userdata) */
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unsigned char marked;
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char str[1]; /* \0 byte already reserved */
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} TaggedString;
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/*
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** Function Prototypes
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*/
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typedef struct TProtoFunc {
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struct TProtoFunc *next;
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int marked;
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struct TaggedString **kstr; /* strings used by the function */
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int nkstr; /* size of `kstr' */
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real *knum; /* real numbers used by the function */
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int nknum; /* size of `knum' */
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struct TProtoFunc **kproto; /* functions defined inside the function */
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int nkproto; /* size of `kproto' */
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Instruction *code; /* ends with opcode ENDCODE */
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int lineDefined;
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TaggedString *source;
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int numparams;
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int is_vararg;
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int maxstacksize;
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struct LocVar *locvars; /* ends with line = -1 */
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} TProtoFunc;
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typedef struct LocVar {
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TaggedString *varname; /* NULL signals end of scope */
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int line;
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} LocVar;
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/* Macros to access structure members */
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#define ttype(o) ((o)->ttype)
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#define nvalue(o) ((o)->value.n)
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#define svalue(o) ((o)->value.ts->str)
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#define tsvalue(o) ((o)->value.ts)
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#define clvalue(o) ((o)->value.cl)
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#define avalue(o) ((o)->value.a)
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#define fvalue(o) ((o)->value.f)
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#define tfvalue(o) ((o)->value.tf)
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#define protovalue(o) ((o)->value.cl->consts)
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/*
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** Closures
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*/
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typedef struct Closure {
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struct Closure *next;
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int marked;
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int nelems; /* not including the first one (always the prototype) */
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TObject consts[1]; /* at least one for prototype */
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} Closure;
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typedef struct node {
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TObject key;
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TObject val;
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struct node *next; /* for chaining */
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} Node;
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typedef struct Hash {
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int htag;
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Node *node;
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int size;
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Node *firstfree; /* this position is free; all positions after it are full */
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struct Hash *next;
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int marked;
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} Hash;
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extern const char *const luaO_typenames[];
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#define luaO_typename(o) luaO_typenames[-ttype(o)]
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#define MINPOWER2 4 /* minimum size for "growing" vectors */
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unsigned long luaO_power2 (unsigned long n);
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extern const TObject luaO_nilobject;
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#define luaO_equalObj(t1,t2) ((ttype(t1) != ttype(t2)) ? 0 \
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: luaO_equalval(t1,t2))
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int luaO_equalval (const TObject *t1, const TObject *t2);
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int luaO_redimension (lua_State *L, int oldsize);
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int luaO_str2d (const char *s, real *result);
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#endif
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