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/*
** $Id: lstate.h,v 1.49 2001/02/01 17:40:48 roberto Exp roberto $
** Global State
** See Copyright Notice in lua.h
*/
#ifndef lstate_h
#define lstate_h
#include "lobject.h"
#include "lua.h"
#include "luadebug.h"
/*
** macros that control all entries and exits from Lua core machine
** (mainly for thread syncronization)
*/
#ifndef LUA_LOCK
#define LUA_LOCK(L) ((void) 0)
#endif
#ifndef LUA_UNLOCK
#define LUA_UNLOCK(L) ((void) 0)
#endif
/*
** macro to allow the inclusion of user information in Lua state
*/
#ifndef LUA_USERSTATE
#define LUA_USERSTATE
#endif
typedef TObject *StkId; /* index to stack elements */
/*
** marks for Reference array
*/
#define NONEXT -1 /* to end the free list */
#define HOLD -2
#define COLLECTED -3
#define LOCK -4
struct Ref {
TObject o;
int st; /* can be LOCK, HOLD, COLLECTED, or next (for free list) */
};
struct lua_longjmp; /* defined in ldo.c */
struct TM; /* defined in ltm.h */
typedef struct stringtable {
int size;
luint32 nuse; /* number of elements */
TString **hash;
} stringtable;
/*
** "global state", shared by all threads of this state
*/
typedef struct global_State {
char *Mbuffer; /* global buffer */
size_t Mbuffsize; /* size of Mbuffer */
Proto *rootproto; /* list of all prototypes */
Closure *rootcl; /* list of all closures */
Hash *roottable; /* list of all tables */
stringtable strt; /* hash table for strings */
stringtable udt; /* hash table for udata */
Hash *type2tag; /* hash table from type names to tags */
struct TM *TMtable; /* table for tag methods */
int sizeTM; /* size of TMtable */
int ntag; /* number of tags in TMtable */
struct Ref *refArray; /* locked objects */
int nref; /* first unused element in refArray */
int sizeref; /* size of refArray */
int refFree; /* list of free positions in refArray */
mem_int GCthreshold;
mem_int nblocks; /* number of `bytes' currently allocated */
} global_State;
/*
** "per thread" state
*/
struct lua_State {
LUA_USERSTATE
StkId top; /* first free slot in the stack */
StkId stack; /* stack base */
StkId stack_last; /* last free slot in the stack */
int stacksize;
StkId Cbase; /* base for current C function */
Hash *gt; /* table for globals */
global_State *G;
lua_Hook callhook;
lua_Hook linehook;
int allowhooks;
struct lua_longjmp *errorJmp; /* current error recover point */
lua_State *next; /* circular double linked list of states */
lua_State *previous;
};
#define G(L) (L->G)
#endif