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/*
** $Id: lmathlib.c,v 1.21 1999/11/22 17:39:51 roberto Exp roberto $
** Lua standard mathematical library
** See Copyright Notice in lua.h
*/
#include <stdlib.h>
#include <math.h>
#define LUA_REENTRANT
#include "lauxlib.h"
#include "lua.h"
#include "lualib.h"
#undef PI
#define PI (3.14159265358979323846)
#define RADIANS_PER_DEGREE (PI/180.0)
/*
** If you want Lua to operate in radians (instead of degrees),
** define RADIANS
*/
#ifdef RADIANS
#define FROMRAD(a) (a)
#define TORAD(a) (a)
#else
#define FROMRAD(a) ((a)/RADIANS_PER_DEGREE)
#define TORAD(a) ((a)*RADIANS_PER_DEGREE)
#endif
static void math_abs (lua_State *L) {
lua_pushnumber(L, fabs(luaL_check_number(L, 1)));
}
static void math_sin (lua_State *L) {
lua_pushnumber(L, sin(TORAD(luaL_check_number(L, 1))));
}
static void math_cos (lua_State *L) {
lua_pushnumber(L, cos(TORAD(luaL_check_number(L, 1))));
}
static void math_tan (lua_State *L) {
lua_pushnumber(L, tan(TORAD(luaL_check_number(L, 1))));
}
static void math_asin (lua_State *L) {
lua_pushnumber(L, FROMRAD(asin(luaL_check_number(L, 1))));
}
static void math_acos (lua_State *L) {
lua_pushnumber(L, FROMRAD(acos(luaL_check_number(L, 1))));
}
static void math_atan (lua_State *L) {
lua_pushnumber(L, FROMRAD(atan(luaL_check_number(L, 1))));
}
static void math_atan2 (lua_State *L) {
lua_pushnumber(L, FROMRAD(atan2(luaL_check_number(L, 1), luaL_check_number(L, 2))));
}
static void math_ceil (lua_State *L) {
lua_pushnumber(L, ceil(luaL_check_number(L, 1)));
}
static void math_floor (lua_State *L) {
lua_pushnumber(L, floor(luaL_check_number(L, 1)));
}
static void math_mod (lua_State *L) {
lua_pushnumber(L, fmod(luaL_check_number(L, 1), luaL_check_number(L, 2)));
}
static void math_sqrt (lua_State *L) {
lua_pushnumber(L, sqrt(luaL_check_number(L, 1)));
}
static void math_pow (lua_State *L) {
lua_pushnumber(L, pow(luaL_check_number(L, 1), luaL_check_number(L, 2)));
}
static void math_log (lua_State *L) {
lua_pushnumber(L, log(luaL_check_number(L, 1)));
}
static void math_log10 (lua_State *L) {
lua_pushnumber(L, log10(luaL_check_number(L, 1)));
}
static void math_exp (lua_State *L) {
lua_pushnumber(L, exp(luaL_check_number(L, 1)));
}
static void math_deg (lua_State *L) {
lua_pushnumber(L, luaL_check_number(L, 1)/RADIANS_PER_DEGREE);
}
static void math_rad (lua_State *L) {
lua_pushnumber(L, luaL_check_number(L, 1)*RADIANS_PER_DEGREE);
}
static void math_frexp (lua_State *L) {
int e;
lua_pushnumber(L, frexp(luaL_check_number(L, 1), &e));
lua_pushnumber(L, e);
}
static void math_ldexp (lua_State *L) {
lua_pushnumber(L, ldexp(luaL_check_number(L, 1), luaL_check_int(L, 2)));
}
static void math_min (lua_State *L) {
int i = 1;
double dmin = luaL_check_number(L, i);
while (lua_getparam(L, ++i) != LUA_NOOBJECT) {
double d = luaL_check_number(L, i);
if (d < dmin)
dmin = d;
}
lua_pushnumber(L, dmin);
}
static void math_max (lua_State *L) {
int i = 1;
double dmax = luaL_check_number(L, i);
while (lua_getparam(L, ++i) != LUA_NOOBJECT) {
double d = luaL_check_number(L, i);
if (d > dmax)
dmax = d;
}
lua_pushnumber(L, dmax);
}
static void math_random (lua_State *L) {
/* the '%' avoids the (rare) case of r==1, and is needed also because on
some systems (SunOS!) "rand()" may return a value larger than RAND_MAX */
double r = (double)(rand()%RAND_MAX) / (double)RAND_MAX;
if (lua_getparam(L, 1) == LUA_NOOBJECT) /* no arguments? */
lua_pushnumber(L, r); /* real between 0 & 1 */
else {
int l, u; /* lower & upper limits */
if (lua_getparam(L, 2) == LUA_NOOBJECT) { /* only one argument? */
l = 1;
u = luaL_check_int(L, 1);
}
else { /* two arguments */
l = luaL_check_int(L, 1);
u = luaL_check_int(L, 2);
}
luaL_arg_check(L, l<=u, 1, "interval is empty");
lua_pushnumber(L, (int)(r*(u-l+1))+l); /* integer between l & u */
}
}
static void math_randomseed (lua_State *L) {
srand(luaL_check_int(L, 1));
}
static const struct luaL_reg mathlib[] = {
{"abs", math_abs},
{"sin", math_sin},
{"cos", math_cos},
{"tan", math_tan},
{"asin", math_asin},
{"acos", math_acos},
{"atan", math_atan},
{"atan2", math_atan2},
{"ceil", math_ceil},
{"floor", math_floor},
{"mod", math_mod},
{"frexp", math_frexp},
{"ldexp", math_ldexp},
{"sqrt", math_sqrt},
{"min", math_min},
{"max", math_max},
{"log", math_log},
{"log10", math_log10},
{"exp", math_exp},
{"deg", math_deg},
{"rad", math_rad},
{"random", math_random},
{"randomseed", math_randomseed}
};
/*
** Open math library
*/
void lua_mathlibopen (lua_State *L) {
luaL_openl(L, mathlib);
lua_pushcfunction(L, math_pow);
lua_pushnumber(L, 0); /* to get its tag */
lua_settagmethod(L, lua_tag(L, lua_pop(L)), "pow");
lua_pushnumber(L, PI); lua_setglobal(L, "PI");
}