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278 lines
7.9 KiB
278 lines
7.9 KiB
/*
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** $Id: ltable.c,v 1.76 2001/02/20 18:15:33 roberto Exp roberto $
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** Lua tables (hash)
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** See Copyright Notice in lua.h
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*/
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/*
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** Implementation of tables (aka arrays, objects, or hash tables);
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** uses a mix of chained scatter table with Brent's variation.
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** A main invariant of these tables is that, if an element is not
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** in its main position (i.e. the `original' position that its hash gives
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** to it), then the colliding element is in its own main position.
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** In other words, there are collisions only when two elements have the
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** same main position (i.e. the same hash values for that table size).
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** Because of that, the load factor of these tables can be 100% without
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** performance penalties.
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*/
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#include "lua.h"
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#include "ldo.h"
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#include "lmem.h"
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#include "lobject.h"
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#include "lstate.h"
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#include "ltable.h"
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#define TagDefault LUA_TTABLE
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#define hashnum(t,n) (&t->node[lmod((lu_hash)(ls_hash)(n), t->size)])
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#define hashstr(t,str) (&t->node[lmod((str)->u.s.hash, t->size)])
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#define hashpointer(t,p) (&t->node[lmod(IntPoint(p), t->size)])
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/*
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** returns the `main' position of an element in a table (that is, the index
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** of its hash value)
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*/
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Node *luaH_mainposition (const Hash *t, const Node *n) {
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switch (ttype_key(n)) {
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case LUA_TNUMBER:
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return hashnum(t, nvalue_key(n));
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case LUA_TSTRING:
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return hashstr(t, tsvalue_key(n));
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default: /* all other types are hashed as (void *) */
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return hashpointer(t, tsvalue_key(n));
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}
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}
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Node *luaH_next (lua_State *L, Hash *t, const TObject *key) {
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int i;
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if (ttype(key) == LUA_TNIL)
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i = 0; /* first iteration */
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else {
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const TObject *v = luaH_get(t, key);
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if (v == &luaO_nilobject)
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luaD_error(L, l_s("invalid key for `next'"));
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i = (int)(((const l_char *)v -
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(const l_char *)(&t->node[0].val)) / sizeof(Node)) + 1;
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}
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for (; i<t->size; i++) {
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Node *n = node(t, i);
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if (ttype(val(n)) != LUA_TNIL)
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return n;
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}
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return NULL; /* no more elements */
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}
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int luaH_nexti (Hash *t, int i) {
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for (i++; i<t->size; i++) {
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if (ttype(val(node(t, i))) != LUA_TNIL) /* a non-nil value? */
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return i;
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}
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return -1; /* no more elements */
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}
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#define check_grow(L, p, n) \
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if ((p) >= MAX_INT/(n)) luaD_error(L, l_s("table overflow"));
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/*
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** returns smaller power of 2 larger than `n' (minimum is MINPOWER2)
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*/
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static int power2 (lua_State *L, int n) {
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int p = MINPOWER2;
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while (p <= n) {
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check_grow(L, p, 2);
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p *= 2;
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}
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return p;
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}
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static void setnodevector (lua_State *L, Hash *t, int size) {
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int i;
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t->node = luaM_newvector(L, size, Node);
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for (i=0; i<size; i++) {
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t->node[i].next = NULL;
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t->node[i].key_tt = LUA_TNIL;
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setnilvalue(&t->node[i].val);
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}
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t->size = size;
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t->firstfree = &t->node[size-1]; /* first free position to be used */
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}
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Hash *luaH_new (lua_State *L, int size) {
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Hash *t = luaM_new(L, Hash);
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t->htag = TagDefault;
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t->next = G(L)->roottable;
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G(L)->roottable = t;
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t->mark = t;
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t->size = 0;
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t->node = NULL;
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setnodevector(L, t, power2(L, size));
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return t;
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}
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void luaH_free (lua_State *L, Hash *t) {
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luaM_freearray(L, t->node, t->size, Node);
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luaM_freelem(L, t, Hash);
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}
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static int numuse (const Hash *t) {
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Node *v = t->node;
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int size = t->size;
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int realuse = 0;
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int i;
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for (i=0; i<size; i++) {
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if (ttype(&v[i].val) != LUA_TNIL)
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realuse++;
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}
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return realuse;
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}
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static void rehash (lua_State *L, Hash *t) {
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int oldsize = t->size;
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Node *nold = t->node;
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int nelems = numuse(t);
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int i;
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lua_assert(nelems<=oldsize);
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if (nelems >= oldsize-oldsize/4) { /* using more than 3/4? */
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check_grow(L, oldsize, 2);
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setnodevector(L, t, oldsize*2); /* grow array */
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}
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else if (nelems <= oldsize/4 && /* less than 1/4? */
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oldsize > MINPOWER2)
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setnodevector(L, t, oldsize/2); /* shrink array */
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else
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setnodevector(L, t, oldsize); /* just rehash; keep the same size */
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for (i=0; i<oldsize; i++) {
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Node *old = nold+i;
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if (ttype(&old->val) != LUA_TNIL) {
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TObject o;
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TObject *v;
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setkey2obj(&o, old);
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v = luaH_set(L, t, &o);
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setobj(v, &old->val);
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}
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}
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luaM_freearray(L, nold, oldsize, Node); /* free old array */
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}
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/*
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** inserts a new key into a hash table; first, check whether key's main
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** position is free. If not, check whether colliding node is in its main
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** position or not: if it is not, move colliding node to an empty place and
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** put new key in its main position; otherwise (colliding node is in its main
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** position), new key goes to an empty position.
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*/
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static TObject *newkey (lua_State *L, Hash *t, Node *mp, const TObject *key) {
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if (ttype(&mp->val) != LUA_TNIL) { /* main position is not free? */
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Node *othern = luaH_mainposition(t, mp); /* `mp' of colliding node */
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Node *n = t->firstfree; /* get a free place */
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if (othern != mp) { /* is colliding node out of its main position? */
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/* yes; move colliding node into free position */
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while (othern->next != mp) othern = othern->next; /* find previous */
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othern->next = n; /* redo the chain with `n' in place of `mp' */
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*n = *mp; /* copy colliding node into free pos. (mp->next also goes) */
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mp->next = NULL; /* now `mp' is free */
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setnilvalue(&mp->val);
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}
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else { /* colliding node is in its own main position */
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/* new node will go into free position */
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n->next = mp->next; /* chain new position */
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mp->next = n;
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mp = n;
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}
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}
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setobj2key(mp, key);
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lua_assert(ttype(&mp->val) == LUA_TNIL);
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for (;;) { /* correct `firstfree' */
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if (ttype_key(t->firstfree) == LUA_TNIL)
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return &mp->val; /* OK; table still has a free place */
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else if (t->firstfree == t->node) break; /* cannot decrement from here */
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else (t->firstfree)--;
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}
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rehash(L, t); /* no more free places */
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return luaH_set(L, t, key); /* `rehash' invalidates this insertion */
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}
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/*
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** search function for numbers
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*/
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TObject *luaH_setnum (lua_State *L, Hash *t, lua_Number key) {
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TObject kobj;
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Node *mp = hashnum(t, key);
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Node *n = mp;
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do { /* check whether `key' is somewhere in the chain */
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if (ttype_key(n) == LUA_TNUMBER && nvalue_key(n) == key)
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return &n->val; /* that's all */
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else n = n->next;
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} while (n);
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if (L == NULL) return (TObject *)&luaO_nilobject; /* get option */
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/* `key' not found; must insert it */
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setnvalue(&kobj, key);
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return newkey(L, t, mp, &kobj);
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}
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/*
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** search function for strings
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*/
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TObject *luaH_setstr (lua_State *L, Hash *t, TString *key) {
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TObject kobj;
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Node *mp = hashstr(t, key);
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Node *n = mp;
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do { /* check whether `key' is somewhere in the chain */
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if (ttype_key(n) == LUA_TSTRING && tsvalue_key(n) == key)
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return &n->val; /* that's all */
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else n = n->next;
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} while (n);
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if (L == NULL) return (TObject *)&luaO_nilobject; /* get option */
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/* `key' not found; must insert it */
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setsvalue(&kobj, key);
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return newkey(L, t, mp, &kobj);
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}
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/*
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** search function for 'pointer' types
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*/
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static TObject *luaH_setany (lua_State *L, Hash *t, const TObject *key) {
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Node *mp = hashpointer(t, hvalue(key));
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Node *n = mp;
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do { /* check whether `key' is somewhere in the chain */
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/* compare as `tsvalue', but may be other pointers (it is the same) */
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if (ttype_key(n) == ttype(key) && tsvalue_key(n) == tsvalue(key))
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return &n->val; /* that's all */
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else n = n->next;
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} while (n);
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if (L == NULL) return (TObject *)&luaO_nilobject; /* get option */
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return newkey(L, t, mp, key); /* `key' not found; must insert it */
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}
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TObject *luaH_set (lua_State *L, Hash *t, const TObject *key) {
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switch (ttype(key)) {
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case LUA_TNUMBER: return luaH_setnum(L, t, nvalue(key));
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case LUA_TSTRING: return luaH_setstr(L, t, tsvalue(key));
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case LUA_TNIL:
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if (L) luaD_error(L, l_s("table index is nil"));
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return (TObject *)&luaO_nilobject; /* get option */
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default: return luaH_setany(L, t, key);
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}
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}
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