mirror of https://github.com/lua/lua.git
You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
673 lines
18 KiB
673 lines
18 KiB
/*
|
|
** $Id: luaconf.h,v 1.205 2014/05/27 13:59:03 roberto Exp roberto $
|
|
** Configuration file for Lua
|
|
** See Copyright Notice in lua.h
|
|
*/
|
|
|
|
|
|
#ifndef lconfig_h
|
|
#define lconfig_h
|
|
|
|
#include <limits.h>
|
|
#include <stddef.h>
|
|
|
|
|
|
/*
|
|
** ==================================================================
|
|
** Search for "@@" to find all configurable definitions.
|
|
** ===================================================================
|
|
*/
|
|
|
|
|
|
/*
|
|
** ===================================================================
|
|
@@ LUA_INT_INT / LUA_INT_LONG / LUA_INT_LONGLONG defines type for
|
|
@@ Lua integers;
|
|
@@ LUA_REAL_FLOAT / LUA_REAL_DOUBLE / LUA_REAL_LONGDOUBLE defines
|
|
@@ type for Lua floats.
|
|
**
|
|
** These definitions set the numeric types for Lua. Lua should work
|
|
** fine with any mix of these previous options.
|
|
** The usual configurations are 64-bit integers and floats (the default)
|
|
** and 32-bit integers and floats (Small Lua, for restricted hardware).
|
|
** =====================================================================
|
|
*/
|
|
#define LUA_INT_LONGLONG
|
|
#define LUA_REAL_DOUBLE
|
|
|
|
|
|
/*
|
|
@@ LUA_ANSI controls the use of non-ansi features.
|
|
** CHANGE it (define it) if you want Lua to avoid the use of any
|
|
** non-ansi feature or library.
|
|
*/
|
|
#if !defined(LUA_ANSI) && defined(__STRICT_ANSI__)
|
|
#define LUA_ANSI
|
|
#endif
|
|
|
|
|
|
#if !defined(LUA_ANSI) && defined(_WIN32) && !defined(_WIN32_WCE)
|
|
#define LUA_WIN /* enable goodies for regular Windows platforms */
|
|
#endif
|
|
|
|
#if defined(LUA_WIN)
|
|
#define LUA_DL_DLL
|
|
#define LUA_USE_AFORMAT /* assume 'printf' handles 'aA' specifiers */
|
|
#endif
|
|
|
|
|
|
|
|
#if defined(LUA_USE_LINUX)
|
|
#define LUA_USE_C99
|
|
#define LUA_USE_POSIX
|
|
#define LUA_USE_DLOPEN /* needs an extra library: -ldl */
|
|
#define LUA_USE_READLINE /* needs some extra libraries */
|
|
#endif
|
|
|
|
#if defined(LUA_USE_MACOSX)
|
|
#define LUA_USE_C99
|
|
#define LUA_USE_POSIX
|
|
#define LUA_USE_DLOPEN /* does not need -ldl */
|
|
#define LUA_USE_READLINE /* needs an extra library: -lreadline */
|
|
#endif
|
|
|
|
|
|
/*
|
|
@@ LUA_USE_C99 includes all functionality that depends on C 99.
|
|
** CHANGE it (define it) if your system is compatible.
|
|
*/
|
|
#if defined(LUA_USE_C99)
|
|
#define LUA_USE_AFORMAT /* assume 'printf' handles 'aA' specifiers */
|
|
#endif
|
|
|
|
|
|
/*
|
|
@@ LUA_USE_POSIX includes all functionality listed as X/Open System
|
|
@@ Interfaces Extension (XSI).
|
|
** CHANGE it (define it) if your system is XSI compatible.
|
|
*/
|
|
#if defined(LUA_USE_POSIX)
|
|
#endif
|
|
|
|
|
|
|
|
/*
|
|
@@ LUA_PATH_DEFAULT is the default path that Lua uses to look for
|
|
@@ Lua libraries.
|
|
@@ LUA_CPATH_DEFAULT is the default path that Lua uses to look for
|
|
@@ C libraries.
|
|
** CHANGE them if your machine has a non-conventional directory
|
|
** hierarchy or if you want to install your libraries in
|
|
** non-conventional directories.
|
|
*/
|
|
#if defined(_WIN32) /* { */
|
|
/*
|
|
** In Windows, any exclamation mark ('!') in the path is replaced by the
|
|
** path of the directory of the executable file of the current process.
|
|
*/
|
|
#define LUA_LDIR "!\\lua\\"
|
|
#define LUA_CDIR "!\\"
|
|
#define LUA_PATH_DEFAULT \
|
|
LUA_LDIR"?.lua;" LUA_LDIR"?\\init.lua;" \
|
|
LUA_CDIR"?.lua;" LUA_CDIR"?\\init.lua;" \
|
|
".\\?.lua;" ".\\?\\init.lua"
|
|
#define LUA_CPATH_DEFAULT \
|
|
LUA_CDIR"?.dll;" LUA_CDIR"loadall.dll;" ".\\?.dll"
|
|
|
|
#else /* }{ */
|
|
|
|
#define LUA_VDIR LUA_VERSION_MAJOR "." LUA_VERSION_MINOR "/"
|
|
#define LUA_ROOT "/usr/local/"
|
|
#define LUA_LDIR LUA_ROOT "share/lua/" LUA_VDIR
|
|
#define LUA_CDIR LUA_ROOT "lib/lua/" LUA_VDIR
|
|
#define LUA_PATH_DEFAULT \
|
|
LUA_LDIR"?.lua;" LUA_LDIR"?/init.lua;" \
|
|
LUA_CDIR"?.lua;" LUA_CDIR"?/init.lua;" \
|
|
"./?.lua;" "./?/init.lua"
|
|
#define LUA_CPATH_DEFAULT \
|
|
LUA_CDIR"?.so;" LUA_CDIR"loadall.so;" "./?.so"
|
|
#endif /* } */
|
|
|
|
|
|
/*
|
|
@@ LUA_DIRSEP is the directory separator (for submodules).
|
|
** CHANGE it if your machine does not use "/" as the directory separator
|
|
** and is not Windows. (On Windows Lua automatically uses "\".)
|
|
*/
|
|
#if defined(_WIN32)
|
|
#define LUA_DIRSEP "\\"
|
|
#else
|
|
#define LUA_DIRSEP "/"
|
|
#endif
|
|
|
|
|
|
/*
|
|
@@ LUA_ENV is the name of the variable that holds the current
|
|
@@ environment, used to access global names.
|
|
** CHANGE it if you do not like this name.
|
|
*/
|
|
#define LUA_ENV "_ENV"
|
|
|
|
|
|
/*
|
|
@@ LUA_API is a mark for all core API functions.
|
|
@@ LUALIB_API is a mark for all auxiliary library functions.
|
|
@@ LUAMOD_API is a mark for all standard library opening functions.
|
|
** CHANGE them if you need to define those functions in some special way.
|
|
** For instance, if you want to create one Windows DLL with the core and
|
|
** the libraries, you may want to use the following definition (define
|
|
** LUA_BUILD_AS_DLL to get it).
|
|
*/
|
|
#if defined(LUA_BUILD_AS_DLL) /* { */
|
|
|
|
#if defined(LUA_CORE) || defined(LUA_LIB) /* { */
|
|
#define LUA_API __declspec(dllexport)
|
|
#else /* }{ */
|
|
#define LUA_API __declspec(dllimport)
|
|
#endif /* } */
|
|
|
|
#else /* }{ */
|
|
|
|
#define LUA_API extern
|
|
|
|
#endif /* } */
|
|
|
|
|
|
/* more often than not the libs go together with the core */
|
|
#define LUALIB_API LUA_API
|
|
#define LUAMOD_API LUALIB_API
|
|
|
|
|
|
/*
|
|
@@ LUAI_FUNC is a mark for all extern functions that are not to be
|
|
@@ exported to outside modules.
|
|
@@ LUAI_DDEF and LUAI_DDEC are marks for all extern (const) variables
|
|
@@ that are not to be exported to outside modules (LUAI_DDEF for
|
|
@@ definitions and LUAI_DDEC for declarations).
|
|
** CHANGE them if you need to mark them in some special way. Elf/gcc
|
|
** (versions 3.2 and later) mark them as "hidden" to optimize access
|
|
** when Lua is compiled as a shared library. Not all elf targets support
|
|
** this attribute. Unfortunately, gcc does not offer a way to check
|
|
** whether the target offers that support, and those without support
|
|
** give a warning about it. To avoid these warnings, change to the
|
|
** default definition.
|
|
*/
|
|
#if defined(__GNUC__) && ((__GNUC__*100 + __GNUC_MINOR__) >= 302) && \
|
|
defined(__ELF__) /* { */
|
|
#define LUAI_FUNC __attribute__((visibility("hidden"))) extern
|
|
#define LUAI_DDEC LUAI_FUNC
|
|
#define LUAI_DDEF /* empty */
|
|
|
|
#else /* }{ */
|
|
#define LUAI_FUNC extern
|
|
#define LUAI_DDEC extern
|
|
#define LUAI_DDEF /* empty */
|
|
#endif /* } */
|
|
|
|
|
|
|
|
/*
|
|
@@ LUA_QL describes how error messages quote program elements.
|
|
** CHANGE it if you want a different appearance.
|
|
*/
|
|
#define LUA_QL(x) "'" x "'"
|
|
#define LUA_QS LUA_QL("%s")
|
|
|
|
|
|
/*
|
|
@@ LUA_IDSIZE gives the maximum size for the description of the source
|
|
@@ of a function in debug information.
|
|
** CHANGE it if you want a different size.
|
|
*/
|
|
#define LUA_IDSIZE 60
|
|
|
|
|
|
/*
|
|
@@ luai_writestring/luai_writeline define how 'print' prints its results.
|
|
** They are only used in libraries and the stand-alone program. (The #if
|
|
** avoids including 'stdio.h' everywhere.)
|
|
*/
|
|
#if defined(LUA_LIB) || defined(lua_c)
|
|
#include <stdio.h>
|
|
#define luai_writestring(s,l) fwrite((s), sizeof(char), (l), stdout)
|
|
#define luai_writeline() (luai_writestring("\n", 1), fflush(stdout))
|
|
#endif
|
|
|
|
/*
|
|
@@ luai_writestringerror defines how to print error messages.
|
|
** (A format string with one argument is enough for Lua...)
|
|
*/
|
|
#define luai_writestringerror(s,p) \
|
|
(fprintf(stderr, (s), (p)), fflush(stderr))
|
|
|
|
|
|
/*
|
|
@@ LUAI_MAXSHORTLEN is the maximum length for short strings, that is,
|
|
** strings that are internalized. (Cannot be smaller than reserved words
|
|
** or tags for metamethods, as these strings must be internalized;
|
|
** #("function") = 8, #("__newindex") = 10.)
|
|
*/
|
|
#define LUAI_MAXSHORTLEN 40
|
|
|
|
|
|
|
|
/*
|
|
** {==================================================================
|
|
** Compatibility with previous versions
|
|
** ===================================================================
|
|
*/
|
|
|
|
/*
|
|
@@ LUA_COMPAT_5_2 controls other macros for compatibility with Lua 5.2.
|
|
@@ LUA_COMPAT_5_1 controls other macros for compatibility with Lua 5.1.
|
|
** You can define it to get all options, or change specific options
|
|
** to fit your specific needs.
|
|
*/
|
|
#if defined(LUA_COMPAT_5_2) /* { */
|
|
|
|
/*
|
|
@@ LUA_COMPAT_MATHLIB controls the presence of several deprecated
|
|
** functions in the mathematical library.
|
|
*/
|
|
#define LUA_COMPAT_MATHLIB
|
|
|
|
/*
|
|
@@ LUA_COMPAT_BITLIB controls the presence of library 'bit32'.
|
|
*/
|
|
#define LUA_COMPAT_BITLIB
|
|
|
|
|
|
/*
|
|
@@ LUA_COMPAT_FLOATSTRING makes Lua format integral floats without a
|
|
@@ a float mark ('.0').
|
|
** This macro is not on by default even in compatibility mode,
|
|
** because this is not really an incompatibility.
|
|
*/
|
|
/* #define LUA_COMPAT_FLOATSTRING */
|
|
|
|
#endif /* } */
|
|
|
|
|
|
#if defined(LUA_COMPAT_5_1) /* { */
|
|
|
|
/*
|
|
@@ LUA_COMPAT_UNPACK controls the presence of global 'unpack'.
|
|
** You can replace it with 'table.unpack'.
|
|
*/
|
|
#define LUA_COMPAT_UNPACK
|
|
|
|
/*
|
|
@@ LUA_COMPAT_LOADERS controls the presence of table 'package.loaders'.
|
|
** You can replace it with 'package.searchers'.
|
|
*/
|
|
#define LUA_COMPAT_LOADERS
|
|
|
|
/*
|
|
@@ macro 'lua_cpcall' emulates deprecated function lua_cpcall.
|
|
** You can call your C function directly (with light C functions).
|
|
*/
|
|
#define lua_cpcall(L,f,u) \
|
|
(lua_pushcfunction(L, (f)), \
|
|
lua_pushlightuserdata(L,(u)), \
|
|
lua_pcall(L,1,0,0))
|
|
|
|
|
|
/*
|
|
@@ LUA_COMPAT_LOG10 defines the function 'log10' in the math library.
|
|
** You can rewrite 'log10(x)' as 'log(x, 10)'.
|
|
*/
|
|
#define LUA_COMPAT_LOG10
|
|
|
|
/*
|
|
@@ LUA_COMPAT_LOADSTRING defines the function 'loadstring' in the base
|
|
** library. You can rewrite 'loadstring(s)' as 'load(s)'.
|
|
*/
|
|
#define LUA_COMPAT_LOADSTRING
|
|
|
|
/*
|
|
@@ LUA_COMPAT_MAXN defines the function 'maxn' in the table library.
|
|
*/
|
|
#define LUA_COMPAT_MAXN
|
|
|
|
/*
|
|
@@ The following macros supply trivial compatibility for some
|
|
** changes in the API. The macros themselves document how to
|
|
** change your code to avoid using them.
|
|
*/
|
|
#define lua_strlen(L,i) lua_rawlen(L, (i))
|
|
|
|
#define lua_objlen(L,i) lua_rawlen(L, (i))
|
|
|
|
#define lua_equal(L,idx1,idx2) lua_compare(L,(idx1),(idx2),LUA_OPEQ)
|
|
#define lua_lessthan(L,idx1,idx2) lua_compare(L,(idx1),(idx2),LUA_OPLT)
|
|
|
|
/*
|
|
@@ LUA_COMPAT_MODULE controls compatibility with previous
|
|
** module functions 'module' (Lua) and 'luaL_register' (C).
|
|
*/
|
|
#define LUA_COMPAT_MODULE
|
|
|
|
#endif /* } */
|
|
|
|
/* }================================================================== */
|
|
|
|
|
|
|
|
/*
|
|
@@ LUAI_BITSINT defines the number of bits in an int.
|
|
** CHANGE here if Lua cannot automatically detect the number of bits of
|
|
** your machine. Probably you do not need to change this.
|
|
*/
|
|
/* avoid overflows in comparison */
|
|
#if INT_MAX-20 < 32760 /* { */
|
|
#define LUAI_BITSINT 16
|
|
#elif INT_MAX > 2147483640L /* }{ */
|
|
/* int has at least 32 bits */
|
|
#define LUAI_BITSINT 32
|
|
#else /* }{ */
|
|
#error "you must define LUA_BITSINT with number of bits in an integer"
|
|
#endif /* } */
|
|
|
|
|
|
/*
|
|
@@ LUA_INT32 is an signed integer with exactly 32 bits.
|
|
@@ LUAI_UMEM is an unsigned integer big enough to count the total
|
|
@@ memory used by Lua.
|
|
@@ LUAI_MEM is a signed integer big enough to count the total memory
|
|
@@ used by Lua.
|
|
** CHANGE here if for some weird reason the default definitions are not
|
|
** good enough for your machine. Probably you do not need to change
|
|
** this.
|
|
*/
|
|
#if LUAI_BITSINT >= 32 /* { */
|
|
#define LUA_INT32 int
|
|
#define LUAI_UMEM size_t
|
|
#define LUAI_MEM ptrdiff_t
|
|
#else /* }{ */
|
|
/* 16-bit ints */
|
|
#define LUA_INT32 long
|
|
#define LUAI_UMEM unsigned long
|
|
#define LUAI_MEM long
|
|
#endif /* } */
|
|
|
|
|
|
/*
|
|
@@ LUAI_MAXSTACK limits the size of the Lua stack.
|
|
** CHANGE it if you need a different limit. This limit is arbitrary;
|
|
** its only purpose is to stop Lua from consuming unlimited stack
|
|
** space (and to reserve some numbers for pseudo-indices).
|
|
*/
|
|
#if LUAI_BITSINT >= 32
|
|
#define LUAI_MAXSTACK 1000000
|
|
#else
|
|
#define LUAI_MAXSTACK 15000
|
|
#endif
|
|
|
|
/* reserve some space for error handling */
|
|
#define LUAI_FIRSTPSEUDOIDX (-LUAI_MAXSTACK - 1000)
|
|
|
|
|
|
|
|
|
|
/*
|
|
@@ LUAL_BUFFERSIZE is the buffer size used by the lauxlib buffer system.
|
|
** CHANGE it if it uses too much C-stack space.
|
|
*/
|
|
#define LUAL_BUFFERSIZE BUFSIZ
|
|
|
|
|
|
/*
|
|
** {==================================================================
|
|
** Configuration for Numbers.
|
|
** Change these definitions if no predefined LUA_REAL_* / LUA_INT_*
|
|
** satisfy your needs.
|
|
** ===================================================================
|
|
*/
|
|
|
|
/*
|
|
@@ LUA_NUMBER is the floating-point type used by Lua.
|
|
**
|
|
@@ LUAI_UACNUMBER is the result of an 'usual argument conversion'
|
|
@@ over a floating number.
|
|
**
|
|
@@ LUA_NUMBER_FRMLEN is the length modifier for writing floats.
|
|
@@ LUA_NUMBER_FMT is the format for writing floats.
|
|
@@ lua_number2str converts a float to a string.
|
|
**
|
|
@@ l_mathop allows the addition of an 'l' or 'f' to all math operations
|
|
**
|
|
@@ lua_str2number converts a decimal numeric string to a number.
|
|
*/
|
|
|
|
#if defined(LUA_REAL_FLOAT) /* { single float */
|
|
|
|
#define LUA_NUMBER float
|
|
|
|
#define LUAI_UACNUMBER double
|
|
|
|
#define LUA_NUMBER_FRMLEN ""
|
|
#define LUA_NUMBER_FMT "%.7g"
|
|
|
|
#define l_mathop(op) op##f
|
|
|
|
#define lua_str2number(s,p) strtof((s), (p))
|
|
|
|
|
|
#elif defined(LUA_REAL_LONGDOUBLE) /* }{ long double */
|
|
|
|
#define LUA_NUMBER long double
|
|
|
|
#define LUAI_UACNUMBER long double
|
|
|
|
#define LUA_NUMBER_FRMLEN "L"
|
|
#define LUA_NUMBER_FMT "%.19Lg"
|
|
|
|
#define l_mathop(op) op##l
|
|
|
|
#define lua_str2number(s,p) strtold((s), (p))
|
|
|
|
#elif defined(LUA_REAL_DOUBLE) /* }{ double */
|
|
|
|
#define LUA_NUMBER double
|
|
|
|
#define LUAI_UACNUMBER double
|
|
|
|
#define LUA_NUMBER_FRMLEN ""
|
|
#define LUA_NUMBER_FMT "%.14g"
|
|
|
|
#define l_mathop(op) op
|
|
|
|
#define lua_str2number(s,p) strtod((s), (p))
|
|
|
|
#else /* }{ */
|
|
|
|
#error "numeric real type not defined"
|
|
|
|
#endif /* } */
|
|
|
|
|
|
#if defined(LUA_ANSI)
|
|
/* C89 does not support 'opf' variants for math functions */
|
|
#undef l_mathop
|
|
#define l_mathop(op) (lua_Number)op
|
|
#endif
|
|
|
|
|
|
#if defined(LUA_ANSI) || defined(_WIN32)
|
|
/* C89 and Windows do not support 'strtof'... */
|
|
#undef lua_str2number
|
|
#define lua_str2number(s,p) ((lua_Number)strtod((s), (p)))
|
|
#endif
|
|
|
|
|
|
#define l_floor(x) (l_mathop(floor)(x))
|
|
|
|
#define lua_number2str(s,n) sprintf((s), LUA_NUMBER_FMT, (n))
|
|
|
|
|
|
/*
|
|
@@ lua_numtointeger converts a float number to an integer, or
|
|
** returns 0 if float is not within the range of a lua_Integer.
|
|
** (The range comparisons are tricky because of rounding. The tests
|
|
** here assume a two-complement representation, where MININTEGER always
|
|
** has an exact representation as a float; MAXINTEGER may not have one,
|
|
** and therefore its conversion to float may have an ill-defined value.)
|
|
*/
|
|
#define lua_numtointeger(n,p) \
|
|
((n) >= (LUA_NUMBER)(LUA_MININTEGER) && \
|
|
(n) < -(LUA_NUMBER)(LUA_MININTEGER) && \
|
|
(*(p) = (LUA_INTEGER)(n), 1))
|
|
|
|
|
|
/*
|
|
@@ The luai_num* macros define the primitive operations over numbers.
|
|
** They should work for any size of floating numbers.
|
|
*/
|
|
|
|
/* the following operations need the math library */
|
|
#if defined(lobject_c) || defined(lvm_c)
|
|
#include <math.h>
|
|
#define luai_nummod(L,a,b,m) \
|
|
{ (m) = l_mathop(fmod)(a,b); if ((m) != 0 && (a)*(b) < 0) (m) += (b); }
|
|
#define luai_numpow(L,a,b) ((void)L, l_mathop(pow)(a,b))
|
|
#endif
|
|
|
|
/* these are quite standard operations */
|
|
#if defined(LUA_CORE)
|
|
#define luai_numadd(L,a,b) ((a)+(b))
|
|
#define luai_numsub(L,a,b) ((a)-(b))
|
|
#define luai_nummul(L,a,b) ((a)*(b))
|
|
#define luai_numdiv(L,a,b) ((a)/(b))
|
|
#define luai_numunm(L,a) (-(a))
|
|
#define luai_numeq(a,b) ((a)==(b))
|
|
#define luai_numlt(a,b) ((a)<(b))
|
|
#define luai_numle(a,b) ((a)<=(b))
|
|
#define luai_numisnan(a) (!luai_numeq((a), (a)))
|
|
#endif
|
|
|
|
|
|
/*
|
|
** The following macro checks whether an operation is not safe to be
|
|
** performed by the constant folder. It should result in zero only if
|
|
** the operation is safe.
|
|
*/
|
|
#define luai_numinvalidop(op,a,b) 0
|
|
|
|
|
|
/*
|
|
@@ LUA_INTEGER is the integer type used by Lua.
|
|
**
|
|
@@ LUA_UNSIGNED is the unsigned version of LUA_INTEGER.
|
|
**
|
|
@@ LUAI_UACINT is the result of an 'usual argument conversion'
|
|
@@ over a lUA_INTEGER.
|
|
@@ LUA_INTEGER_FRMLEN is the length modifier for reading/writing integers.
|
|
@@ LUA_INTEGER_FMT is the format for writing integers.
|
|
@@ LUA_MAXINTEGER is the maximum value for a LUA_INTEGER.
|
|
@@ LUA_MININTEGER is the minimum value for a LUA_INTEGER.
|
|
@@ LUA_MAXUNSIGNED is the maximum value for a LUA_UNSIGNED.
|
|
@@ lua_integer2str converts an integer to a string.
|
|
*/
|
|
|
|
|
|
/* The following definitions are good for most cases here */
|
|
|
|
#define LUA_INTEGER_FMT "%" LUA_INTEGER_FRMLEN "d"
|
|
#define lua_integer2str(s,n) sprintf((s), LUA_INTEGER_FMT, (n))
|
|
|
|
#define LUAI_UACINT LUA_INTEGER
|
|
|
|
/*
|
|
** use LUAI_UACINT here to avoid problems with promotions (which
|
|
** can turn a comparison between unsigneds into a signed comparison)
|
|
*/
|
|
#define LUA_UNSIGNED unsigned LUAI_UACINT
|
|
|
|
|
|
/* now the variable definitions */
|
|
|
|
#if defined(LUA_INT_INT) /* { int */
|
|
|
|
#define LUA_INTEGER int
|
|
#define LUA_INTEGER_FRMLEN ""
|
|
|
|
#define LUA_MAXUNSIGNED UINT_MAX
|
|
#define LUA_MAXINTEGER INT_MAX
|
|
#define LUA_MININTEGER INT_MIN
|
|
|
|
#elif defined(LUA_INT_LONG) /* }{ long */
|
|
|
|
#define LUA_INTEGER long
|
|
#define LUA_INTEGER_FRMLEN "l"
|
|
|
|
#define LUA_MAXUNSIGNED ULONG_MAX
|
|
#define LUA_MAXINTEGER LONG_MAX
|
|
#define LUA_MININTEGER LONG_MIN
|
|
|
|
#elif defined(LUA_INT_LONGLONG) /* }{ long long */
|
|
|
|
#if defined(_WIN32)
|
|
|
|
#define LUA_INTEGER __int64
|
|
#define LUA_INTEGER_FRMLEN "I64"
|
|
|
|
#define LUA_MAXUNSIGNED _UI64_MAX
|
|
#define LUA_MAXINTEGER _I64_MAX
|
|
#define LUA_MININTEGER _I64_MIN
|
|
|
|
#else
|
|
|
|
#define LUA_INTEGER long long
|
|
#define LUA_INTEGER_FRMLEN "ll"
|
|
|
|
#define LUA_MAXUNSIGNED ULLONG_MAX
|
|
#define LUA_MAXINTEGER LLONG_MAX
|
|
#define LUA_MININTEGER LLONG_MIN
|
|
|
|
#endif
|
|
|
|
#elif defined(LUA_INT_SHORT) /* }{ short int */
|
|
/*
|
|
** this option is for tests only; it is not particularly useful and
|
|
** it does not pass the test suit.
|
|
*/
|
|
|
|
#define LUA_INTEGER short int
|
|
#define LUA_INTEGER_FRMLEN ""
|
|
|
|
#define LUA_MAXUNSIGNED ((LUA_UNSIGNED)USHRT_MAX)
|
|
#define LUA_MAXINTEGER SHRT_MAX
|
|
#define LUA_MININTEGER SHRT_MIN
|
|
|
|
#undef LUAI_UACINT
|
|
#define LUAI_UACINT int
|
|
|
|
#undef LUAI_MAXSTACK
|
|
#define LUAI_MAXSTACK 15000
|
|
|
|
#define l_castS2U(x) ((LUA_UNSIGNED)(unsigned short)(x))
|
|
|
|
#else /* }{ */
|
|
|
|
#error "numeric integer type not defined"
|
|
|
|
#endif /* } */
|
|
|
|
/* }================================================================== */
|
|
|
|
|
|
|
|
|
|
/* =================================================================== */
|
|
|
|
/*
|
|
** Local configuration. You can use this space to add your redefinitions
|
|
** without modifying the main part of the file.
|
|
*/
|
|
|
|
|
|
|
|
|
|
|
|
#endif
|
|
|
|
|