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/*
** $Id: ldo.h,v 1.10 1999/11/22 13:12:07 roberto Exp roberto $
** Stack and Call structure of Lua
** See Copyright Notice in lua.h
*/
#ifndef ldo_h
#define ldo_h
#include "lobject.h"
#include "lstate.h"
#define MULT_RET 255
/*
** macro to increment stack top.
** There must be always an empty slot at the L->stack.top
*/
#define incr_top { if (L->stack.top >= L->stack.last) luaD_checkstack(L, 1); \
L->stack.top++; }
/* macros to convert from lua_Object to (TObject *) and back */
#define Address(L, lo) ((lo)+L->stack.stack-1)
#define Ref(L, st) ((st)-L->stack.stack+1)
void luaD_init (lua_State *L);
void luaD_adjusttop (lua_State *L, StkId newtop);
void luaD_openstack (lua_State *L, int nelems);
void luaD_lineHook (lua_State *L, int line);
void luaD_callHook (lua_State *L, StkId base, const TProtoFunc *tf, int isreturn);
void luaD_call (lua_State *L, TObject *func, int nResults);
void luaD_callTM (lua_State *L, const TObject *f, int nParams, int nResults);
int luaD_protectedrun (lua_State *L);
void luaD_gcIM (lua_State *L, const TObject *o);
void luaD_checkstack (lua_State *L, int n);
#endif