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/*
** table.c
** Module to control static tables
*/
char *rcs_table="$Id: table.c,v 2.12 1994/11/07 16:34:44 roberto Exp roberto $";
#include <stdlib.h>
#include <string.h>
#include "opcode.h"
#include "tree.h"
#include "hash.h"
#include "inout.h"
#include "table.h"
#include "lua.h"
#include "fallback.h"
#define streq(s1,s2) (s1[0]==s2[0]&&strcmp(s1+1,s2+1)==0)
#define BUFFER_BLOCK 256
Symbol *lua_table;
static Word lua_ntable = 0;
static Long lua_maxsymbol = 0;
char **lua_constant;
static Word lua_nconstant = 0;
static Long lua_maxconstant = 0;
#define MAXFILE 20
char *lua_file[MAXFILE];
int lua_nfile;
/* Variables to controll garbage collection */
#define GARBAGE_BLOCK 256
Word lua_block=GARBAGE_BLOCK; /* when garbage collector will be called */
Word lua_nentity; /* counter of new entities (strings and arrays) */
Word lua_recovered; /* counter of recovered entities (strings and arrays) */
/*
** Initialise symbol table with internal functions
*/
static void lua_initsymbol (void)
{
int n;
lua_maxsymbol = BUFFER_BLOCK;
lua_table = (Symbol *) calloc(lua_maxsymbol, sizeof(Symbol));
if (lua_table == NULL)
{
lua_error ("symbol table: not enough memory");
return;
}
n = lua_findsymbol("next");
s_tag(n) = LUA_T_CFUNCTION; s_fvalue(n) = lua_next;
n = lua_findsymbol("nextvar");
s_tag(n) = LUA_T_CFUNCTION; s_fvalue(n) = lua_nextvar;
n = lua_findsymbol("type");
s_tag(n) = LUA_T_CFUNCTION; s_fvalue(n) = luaI_type;
n = lua_findsymbol("tonumber");
s_tag(n) = LUA_T_CFUNCTION; s_fvalue(n) = lua_obj2number;
n = lua_findsymbol("print");
s_tag(n) = LUA_T_CFUNCTION; s_fvalue(n) = lua_print;
n = lua_findsymbol("dofile");
s_tag(n) = LUA_T_CFUNCTION; s_fvalue(n) = lua_internaldofile;
n = lua_findsymbol("dostring");
s_tag(n) = LUA_T_CFUNCTION; s_fvalue(n) = lua_internaldostring;
n = lua_findsymbol("setfallback");
s_tag(n) = LUA_T_CFUNCTION; s_fvalue(n) = luaI_setfallback;
n = lua_findsymbol("error");
s_tag(n) = LUA_T_CFUNCTION; s_fvalue(n) = luaI_error;
}
/*
** Initialise constant table with pre-defined constants
*/
void lua_initconstant (void)
{
lua_maxconstant = BUFFER_BLOCK;
lua_constant = (char **) calloc(lua_maxconstant, sizeof(char *));
if (lua_constant == NULL)
lua_error ("constant table: not enough memory");
}
/*
** Given a name, search it at symbol table and return its index. If not
** found, allocate it.
** On error, return -1.
*/
int lua_findsymbol (char *s)
{
char *n;
if (lua_table == NULL)
lua_initsymbol();
n = lua_varcreate(s);
if (n == NULL)
{
lua_error ("create symbol: not enough memory");
return -1;
}
if (indexstring(n) == UNMARKED_STRING)
{
if (lua_ntable == lua_maxsymbol)
{
lua_maxsymbol *= 2;
if (lua_maxsymbol > MAX_WORD)
{
lua_error("symbol table overflow");
return -1;
}
lua_table = (Symbol *)realloc(lua_table, lua_maxsymbol*sizeof(Symbol));
if (lua_table == NULL)
{
lua_error ("symbol table: not enough memory");
return -1;
}
}
indexstring(n) = lua_ntable;
s_tag(lua_ntable) = LUA_T_NIL;
lua_ntable++;
}
return indexstring(n);
}
/*
** Given a name, search it at constant table and return its index. If not
** found, allocate it.
** On error, return -1.
*/
int lua_findconstant (char *s)
{
char *n;
if (lua_constant == NULL)
lua_initconstant();
n = lua_constcreate(s);
if (n == NULL)
{
lua_error ("create constant: not enough memory");
return -1;
}
if (indexstring(n) == UNMARKED_STRING)
{
if (lua_nconstant == lua_maxconstant)
{
lua_maxconstant *= 2;
if (lua_maxconstant > MAX_WORD)
{
lua_error("constant table overflow");
return -1;
}
lua_constant = (char**)realloc(lua_constant,lua_maxconstant*sizeof(char*));
if (lua_constant == NULL)
{
lua_error ("constant table: not enough memory");
return -1;
}
}
indexstring(n) = lua_nconstant;
lua_constant[lua_nconstant] = n;
lua_nconstant++;
}
return indexstring(n);
}
/*
** Traverse symbol table objects
*/
void lua_travsymbol (void (*fn)(Object *))
{
int i;
for (i=0; i<lua_ntable; i++)
fn(&s_object(i));
}
/*
** Mark an object if it is a string or a unmarked array.
*/
void lua_markobject (Object *o)
{
if (tag(o) == LUA_T_STRING && indexstring(svalue(o)) == UNMARKED_STRING)
indexstring(svalue(o)) = MARKED_STRING;
else if (tag(o) == LUA_T_ARRAY)
lua_hashmark (avalue(o));
}
/*
** Garbage collection.
** Delete all unused strings and arrays.
*/
void lua_pack (void)
{
/* mark stack objects */
lua_travstack(lua_markobject);
/* mark symbol table objects */
lua_travsymbol(lua_markobject);
/* mark locked objects */
luaI_travlock(lua_markobject);
lua_recovered=0;
lua_strcollector();
lua_hashcollector();
lua_nentity = 0; /* reset counter */
lua_block=2*lua_block-3*lua_recovered/2; /* adapt block size */
}
/*
** If the string isn't allocated, allocate a new string at string tree.
*/
char *lua_createstring (char *s)
{
if (s == NULL) return NULL;
return lua_strcreate(s);
}
/*
** Add a file name at file table, checking overflow. This function also set
** the external variable "lua_filename" with the function filename set.
** Return 0 on success or error message on error.
*/
char *lua_addfile (char *fn)
{
if (lua_nfile >= MAXFILE-1)
return "too many files";
if ((lua_file[lua_nfile++] = strdup (fn)) == NULL)
return "not enough memory";
return NULL;
}
/*
** Delete a file from file stack
*/
int lua_delfile (void)
{
free(lua_file[lua_nfile--]);
return 1;
}
/*
** Return the last file name set.
*/
char *lua_filename (void)
{
return lua_file[lua_nfile-1];
}
/*
** Internal function: return next global variable
*/
void lua_nextvar (void)
{
char *varname, *next;
lua_Object o = lua_getparam(1);
if (o == 0)
{ lua_error ("too few arguments to function `nextvar'"); return; }
if (lua_getparam(2) != NULL)
{ lua_error ("too many arguments to function `nextvar'"); return; }
if (lua_isnil(o))
{
varname = NULL;
}
else if (!lua_isstring(o))
{
lua_error ("incorrect argument to function `nextvar'");
return;
}
else
{
varname = lua_getstring(o);
}
next = lua_varnext(varname);
if (next == NULL)
{
lua_pushnil();
lua_pushnil();
}
else
{
Object name;
tag(&name) = LUA_T_STRING;
svalue(&name) = next;
luaI_pushobject(&name);
luaI_pushobject(&s_object(indexstring(next)));
}
}