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378 lines
7.5 KiB
378 lines
7.5 KiB
/*
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** hash.c
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** hash manager for lua
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*/
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char *rcs_hash="$Id: hash.c,v 2.7 1994/09/08 15:27:10 celes Exp celes $";
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#include <string.h>
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#include <stdlib.h>
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#include "mm.h"
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#include "opcode.h"
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#include "hash.h"
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#include "inout.h"
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#include "table.h"
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#include "lua.h"
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#define streq(s1,s2) (s1 == s2 || (*(s1) == *(s2) && strcmp(s1,s2)==0))
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#define new(s) ((s *)malloc(sizeof(s)))
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#define newvector(n,s) ((s *)calloc(n,sizeof(s)))
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#define nhash(t) ((t)->nhash)
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#define nuse(t) ((t)->nuse)
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#define markarray(t) ((t)->mark)
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#define nodevector(t) ((t)->node)
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#define node(t,i) (&(t)->node[i])
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#define ref(n) (&(n)->ref)
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#define val(n) (&(n)->val)
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#define REHASH_LIMIT 0.70 /* avoid more than this % full */
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static Hash *listhead = NULL;
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/* hash dimensions values */
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static int dimensions[] =
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{3, 5, 7, 11, 23, 47, 97, 197, 397, 797, 1597, 3203, 6421,
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12853, 25717, 51437, 0};
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static int redimension (int nhash)
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{
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int i;
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for (i=0; dimensions[i]!=0; i++)
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{
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if (dimensions[i] > nhash)
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return dimensions[i];
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}
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return nhash*2+1;
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}
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static int index (Hash *t, Object *ref) /* hash function */
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{
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switch (tag(ref))
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{
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case T_NUMBER:
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return (((int)nvalue(ref))%nhash(t));
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case T_STRING:
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{
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int h;
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char *name = svalue(ref);
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for (h=0; *name!=0; name++) /* interpret name as binary number */
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{
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h <<= 8;
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h += (unsigned char) *name; /* avoid sign extension */
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h %= nhash(t); /* make it a valid index */
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}
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return h;
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}
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case T_FUNCTION:
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return (((int)bvalue(ref))%nhash(t));
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case T_CFUNCTION:
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return (((int)fvalue(ref))%nhash(t));
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case T_ARRAY:
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return (((int)avalue(ref))%nhash(t));
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case T_USERDATA:
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return (((int)uvalue(ref))%nhash(t));
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default:
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lua_reportbug ("unexpected type to index table");
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return -1;
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}
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}
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static int equalObj (Object *t1, Object *t2)
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{
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if (tag(t1) != tag(t2)) return 0;
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switch (tag(t1))
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{
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case T_NUMBER: return nvalue(t1) == nvalue(t2);
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case T_STRING: return streq(svalue(t1), svalue(t2));
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default: return uvalue(t1) == uvalue(t2);
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}
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}
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static int present (Hash *t, Object *ref)
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{
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int h = index(t, ref);
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if (h < 0) return h;
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while (tag(ref(node(t, h))) != T_NIL)
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{
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if (equalObj(ref, ref(node(t, h))))
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return h;
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h = (h+1) % nhash(t);
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}
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return h;
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}
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/*
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** Alloc a vector node
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*/
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static Node *hashnodecreate (int nhash)
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{
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int i;
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Node *v = newvector (nhash, Node);
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if (v == NULL)
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{
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lua_error ("not enough memory");
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return NULL;
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}
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for (i=0; i<nhash; i++)
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tag(ref(&v[i])) = T_NIL;
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return v;
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}
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/*
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** Create a new hash. Return the hash pointer or NULL on error.
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*/
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static Hash *hashcreate (int nhash)
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{
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Hash *t = new (Hash);
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if (t == NULL)
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{
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lua_error ("not enough memory");
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return NULL;
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}
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nhash = redimension((int)((float)nhash/REHASH_LIMIT));
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nodevector(t) = hashnodecreate(nhash);
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if (nodevector(t) == NULL)
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return NULL;
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nhash(t) = nhash;
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nuse(t) = 0;
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markarray(t) = 0;
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return t;
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}
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/*
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** Delete a hash
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*/
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static void hashdelete (Hash *t)
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{
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free (nodevector(t));
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free(t);
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}
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/*
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** Mark a hash and check its elements
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*/
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void lua_hashmark (Hash *h)
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{
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if (markarray(h) == 0)
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{
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int i;
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markarray(h) = 1;
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for (i=0; i<nhash(h); i++)
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{
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Node *n = node(h,i);
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if (tag(ref(n)) != T_NIL)
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{
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lua_markobject(&n->ref);
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lua_markobject(&n->val);
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}
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}
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}
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}
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/*
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** Garbage collection to arrays
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** Delete all unmarked arrays.
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*/
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void lua_hashcollector (void)
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{
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Hash *curr_array = listhead, *prev = NULL;
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while (curr_array != NULL)
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{
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Hash *next = curr_array->next;
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if (markarray(curr_array) != 1)
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{
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if (prev == NULL) listhead = next;
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else prev->next = next;
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hashdelete(curr_array);
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}
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else
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{
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markarray(curr_array) = 0;
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prev = curr_array;
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}
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curr_array = next;
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}
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}
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/*
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** Create a new array
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** This function inserts the new array in the array list. It also
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** executes garbage collection if the number of arrays created
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** exceed a pre-defined range.
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*/
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Hash *lua_createarray (int nhash)
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{
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Hash *array = hashcreate(nhash);
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if (array == NULL)
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{
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lua_error ("not enough memory");
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return NULL;
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}
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if (lua_nentity == lua_block)
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lua_pack();
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lua_nentity++;
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array->next = listhead;
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listhead = array;
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return array;
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}
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/*
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** Re-hash
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*/
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static void rehash (Hash *t)
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{
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int i;
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int nold = nhash(t);
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Node *vold = nodevector(t);
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nhash(t) = redimension(nhash(t));
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nodevector(t) = hashnodecreate(nhash(t));
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for (i=0; i<nold; i++)
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{
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Node *n = vold+i;
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if (tag(ref(n)) != T_NIL && tag(val(n)) != T_NIL)
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*node(t, present(t, ref(n))) = *n; /* copy old node to new hahs */
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}
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free(vold);
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}
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/*
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** If the hash node is present, return its pointer, otherwise search
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** the node at parent table, recursively, if there is parent.
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** If no parent and the node is not present, return a static nil object.
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*/
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Object *lua_hashget (Hash *t, Object *ref)
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{
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static int count = 1000;
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static Object nil_obj = {T_NIL, {NULL}};
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int h = present(t, ref);
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if (h < 0) return &nil_obj;
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if (tag(ref(node(t, h))) != T_NIL) return val(node(t, h));
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if (--count == 0)
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{
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lua_reportbug ("hierarchy too deep (maybe there is an inheritance loop)");
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return &nil_obj;
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}
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{ /* check "parent" or "godparent" field */
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Hash *p;
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Object parent;
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Object godparent;
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tag(&parent) = T_STRING; svalue(&parent) = "parent";
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tag(&godparent) = T_STRING; svalue(&godparent) = "godparent";
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h = present(t, &parent); /* assert(h >= 0); */
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p = tag(ref(node(t, h))) != T_NIL && tag(val(node(t, h))) == T_ARRAY ?
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avalue(val(node(t, h))) : NULL;
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if (p != NULL)
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{
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Object *r = lua_hashget(p, ref);
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if (tag(r) != T_NIL) { count++; return r; }
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}
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h = present(t, &godparent); /* assert(h >= 0); */
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p = tag(ref(node(t, h))) != T_NIL && tag(val(node(t, h))) == T_ARRAY ?
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avalue(val(node(t, h))) : NULL;
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if (p != NULL)
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{
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Object *r = lua_hashget(p, ref);
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if (tag(r) != T_NIL) { count++; return r; }
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}
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}
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count++;
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return &nil_obj;
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}
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/*
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** If the hash node is present, return its pointer, otherwise create a new
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** node for the given reference and also return its pointer.
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** On error, return NULL.
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*/
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Object *lua_hashdefine (Hash *t, Object *ref)
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{
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int h;
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Node *n;
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h = present(t, ref);
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if (h < 0) return NULL;
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n = node(t, h);
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if (tag(ref(n)) == T_NIL)
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{
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nuse(t)++;
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if ((float)nuse(t) > (float)nhash(t)*REHASH_LIMIT)
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{
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rehash(t);
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h = present(t, ref);
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n = node(t, h);
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}
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*ref(n) = *ref;
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tag(val(n)) = T_NIL;
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}
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return (val(n));
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}
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/*
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** Internal function to manipulate arrays.
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** Given an array object and a reference value, return the next element
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** in the hash.
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** This function pushs the element value and its reference to the stack.
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*/
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static void hashnext (Hash *t, int i)
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{
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if (i >= nhash(t))
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{
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lua_pushnil(); lua_pushnil();
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return;
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}
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while (tag(ref(node(t,i))) == T_NIL || tag(val(node(t,i))) == T_NIL)
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{
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if (++i >= nhash(t))
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{
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lua_pushnil(); lua_pushnil();
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return;
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}
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}
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lua_pushobject(ref(node(t,i)));
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lua_pushobject(val(node(t,i)));
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}
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void lua_next (void)
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{
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Hash *t;
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Object *o = lua_getparam (1);
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Object *r = lua_getparam (2);
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if (o == NULL || r == NULL)
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{ lua_error ("too few arguments to function `next'"); return; }
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if (lua_getparam (3) != NULL)
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{ lua_error ("too many arguments to function `next'"); return; }
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if (tag(o) != T_ARRAY)
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{ lua_error ("first argument of function `next' is not a table"); return; }
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t = avalue(o);
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if (tag(r) == T_NIL)
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{
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hashnext(t, 0);
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}
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else
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{
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int h = present (t, r);
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if (h >= 0)
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hashnext(t, h+1);
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else
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lua_error ("error in function 'next': reference not found");
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}
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}
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