ifdef CONFIG_USE_LVGL BUILD_INC_PATH_DIR += $(SDK_DIR)/third-party \ $(SDK_DIR)/third-party/lvgl-8.3\ $(SDK_DIR)/third-party/lvgl-8.3/src \ $(SDK_DIR)/third-party/lvgl-8.3/src/core \ $(SDK_DIR)/third-party/lvgl-8.3/src/font \ $(SDK_DIR)/third-party/lvgl-8.3/src/hal \ $(SDK_DIR)/third-party/lvgl-8.3/src/misc \ $(SDK_DIR)/third-party/lvgl-8.3/src/draw/sw \ $(SDK_DIR)/third-party/lvgl-8.3/src/widgets \ $(SDK_DIR)/third-party/lvgl-8.3/demos/benchmark/assets \ $(SDK_DIR)/third-party/lvgl-8.3/demos/benchmark\ $(SDK_DIR)/third-party/lvgl-8.3/demos/widgets/assets\ $(SDK_DIR)/third-party/lvgl-8.3/demos/widgets\ $(SDK_DIR)/third-party/lvgl-8.3/demos/stress \ ifdef CONFIG_USE_BAREMETAL BUILD_INC_PATH_DIR += $(SDK_DIR)/third-party/lvgl-8.3/port\ $(SDK_DIR)/third-party/lvgl-8.3/port/lv_port_demo endif #CONFIG_USE_BAREMETAL endif