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ifdef CONFIG_USE_LVGL
BUILD_INC_PATH_DIR += $(SDK_DIR)/third-party \
$(SDK_DIR)/third-party/lvgl-8.3\
$(SDK_DIR)/third-party/lvgl-8.3/src \
$(SDK_DIR)/third-party/lvgl-8.3/src/core \
$(SDK_DIR)/third-party/lvgl-8.3/src/font \
$(SDK_DIR)/third-party/lvgl-8.3/src/hal \
$(SDK_DIR)/third-party/lvgl-8.3/src/misc \
$(SDK_DIR)/third-party/lvgl-8.3/src/draw/sw \
$(SDK_DIR)/third-party/lvgl-8.3/src/widgets \
$(SDK_DIR)/third-party/lvgl-8.3/demos/benchmark/assets \
$(SDK_DIR)/third-party/lvgl-8.3/demos/benchmark\
$(SDK_DIR)/third-party/lvgl-8.3/demos/widgets/assets\
$(SDK_DIR)/third-party/lvgl-8.3/demos/widgets\
$(SDK_DIR)/third-party/lvgl-8.3/demos/stress \
ifdef CONFIG_USE_BAREMETAL
BUILD_INC_PATH_DIR += $(SDK_DIR)/third-party/lvgl-8.3/port\
$(SDK_DIR)/third-party/lvgl-8.3/port/lv_port_demo
endif #CONFIG_USE_BAREMETAL
endif